Pokémon Diamond/Pearl WalkThroughThis is a featured page

Pokémon Diamond/Pearl FAQ Published for the Nintendo DS Released April 22nd, 2007 _________________ |Table of Contents| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1. Walkthrough a. Coal Badge WCLB b. Forest Badge WFRB c. Cobble Badge WCBB d. Fen Badge WNQB e. Relic Badge WRCB f. Mine Badge WMNB g. Icicle Badge WICB h. Beacon Badge WBCB i. The Pokémon League WPKL -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 1. Walkthrough WKTH -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- At the start of the game, listen to the good Professor talk about the game controls and adventure information if you wish, but otherwise, choose the third option to continue (click the red box on the bottom screen to back up out of the first dialogue choice, and just hit the text in the second one to finish). Afterwards, tap the center of the Pokéball for Professor Rowan to show off Munchlax in an exposition. Once he's finished, choose either the male or female character by highlighting and then selecting them (whichever you choose will not determine the course of the story or gameplay). Choose a name for your character, confirm it, then use either one of the default names for your rival or choose his name as well. For the course of this walkthrough, we shall refer to him as Rival. Confirm his name as well, and then you will be shrunk and put into the game world. -------------------------------------------------------------------------------- 1a. Coal Badge WCLB -------------------------------------------------------------------------------- ------------- Twinleaf Town ------------- Watch the TV program, which is talking about a red Gyrados in hidings. Afterwards, head down the staircase, and you will be met with by your mother, whom shall have you be running after your Rival. Exit the house (with a warning that will not apply for any longer than five minutes), then go to the northwestern house in Twinleaf Town. Rival will pop out once you approach and then head back inside. Follow after him, and go up the staircase in his house to his room on the second floor. After the conversation is done, make your leavetakings and continue outside again, then head north and into the Route 201 Area. --------- Route 201 --------- Proceed north again and you shall encounter your Rival once again. After he is done talking, he will tag up with you again. Now head west (Rival will stop you from heading east for the moment), then go north and enter into the forest/lake area. ---------------- Verity Lakefront ---------------- _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Turtwig | N/A | Grass | 5 | Gift only | |Chimchar | N/A | Fire | 5 | Gift only | |Piplup | N/A | Water | 5 | Gift only | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Inside, you will automatically have an encounter with Professor Rowan and either Lucas (if you are a girl) or Dawn (if you are a boy). The two shall take their leave, giving you the opportunity to choose your own Pokémon. You had better make it a good one, as a Starly will attack you at that moment. Below is a brief profile of each of the starter Pokémon and their evolution chain. ____________________ |#001 Turtwig - Grass| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Turtwig is an effective all-around balanced Pokémon, knowing Withdraw right from the start, and learns Absorb and Razor Leaf at Levels 9 and 13. Coupled with the Overgrow ability, which allows it's Grass attacks to increase in power by 1.5 when HP is low, makes an effective early fighter, and it evolves into Grotle at Level 18 and Torterra at Level 32, the latter of which will be Grass/Ground type, and will be effective in Gyms 1, 3, 4, 5, 7 and 8. ____________________ |#004 Chimchar - Fire| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chimchar focuses on attack, and can learn Leer, Taunt, Facade, and Calm Mind as well as a variety of other physical and Fire attacks. The ability Blaze allows his Fire attacks to deal 1.5x damage at low HP, but it's real claim to fame is it's early evolution - evolving at Level 14 to Monferno (though it only evolves to Infernape at Level 36). These latter two forms are also Fighting type, much like the previous generation's Fire-starter's evolution chain, with other attacks learnable like Feint, In Fight, and Punish. This makes him useful in Gyms 1 (once evolved), 2, 5, 6, and 7. I HIGHLY recommend taking Chimchar because, besides Ponyta/Rapidash, he is the ONLY Fire-type that you will be able to obtain in the game until you have seen all 150 Sinnoh Pokémon, and Fire-types are very much needed in the regular game of Diamond/Pearl. ___________________ |#007 Piplup - Water| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Piplup is basically the "advanced player's Pokémon" of the Diamond/Pearl generation, with a very poor early attack range ranging from Bubble to Bide - not exactly the greatest variety. However, once he evolves to Prinplup at level 16, things look up a bit, with attacks such as Metal Claw and Bubblebeam, and Empoleon (whom is evolved to at Level 36) has a second type of Steel, and can learn good attacks such as Aqua Jet, Mist, and Drill Peck. Thus, this Pokémon is generally not very useful in gyms, likely only being effective in Gyms 1, 5, 6, and 7. After you make your pick of Pokémon (and in traditional fashion, your Rival will choose the Pokémon that yours is weak to), you will have to fend off a Level 2 Starly. At this point in time, I believe that you will not need a strategy considering the lopsided power of your own Pokémon, so just attack until the Starly falls. Once done, Lucas/Dawn will come back to meet you and take the suitcase back. Head back south and leave the forest. --------- Route 201 --------- Head east from here, and you will encounter Professor Rowan and Lucas/Dawn again. After you finish your small talk, you shall then be automatically transported back to your house in Twinleaf Town. ------------- Twinleaf Town ------------- _____ |Items| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] | Running Shoes |Automatically obtained | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Your mother will now send you off to Sandgem Town, and gives you the Running Shoes to go with it. With these shoes, you can now press B to run, which should aid you in making the long journey just a little less tedious with the walking. Exit the house and leave the town north, and from now on, if you need to heal up your Pokémon while around here, head over to your mom to get them recovered. --------- Route 201 --------- _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bidoof | Common | Normal | 2, 3 | | |Kricketot | Rare | Bug | ? | | |Shinx | Rare | Electric | ? | | |Starly | Common |Flying/Normal | 2, 3 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After entering Route 201, head east along the path that Rival blocked you from moving earlier. Once you make it past the first section of grass, continue along the dirt road a slight ways, then head north and east through some more grass. Eventually, you should just be able to stroll from there right into Sandgem Town. ------------ Sandgem Town ------------ _____ |Items| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] | Pokédex |Automatically obtained | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you arrive in town, you will come face-to-face with Lucas/Dawn, again. Rival will exit the nearby building and leave, and inside, Professor Rowan will let you keep your own Pokémon as a gift. At this point, you can also nickname it. He then asks you the perennial question: do you wish to journey Shinnoh and help him in catologuing Pokémon? Accept, and he will give you the Pokédex, and send you off. Lucas/Dawn will also receive the third Pokémon of the initial trio, making a secondary rival for you. Outside, Lucas/Dawn will take you around for a little more sightseeing, showing off the Poké Mart and Pokémon Center. Afterwards, s/he will head to the northeast exit to Route 202 and block it off...for now. Instead, make your way back across Route 201 back to Twinleaf Town (if you wish to, you might also want to head to the Poké Mart here to pick up some Poké Balls, but you will be getting some more relatively soon). ------------- Twinleaf Town ------------- _____ |Items| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] | Journal |Automatically obtained | [ ] | Parcel |Automatically obtained | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Back here, go and visit your mother. She will hand off to you the Journal. Your Rival's mother then waltzes in as well, and after some more talking, gives you the Parcel. She also gives Rival's whereabouts - Jubilife City. We now have a destination in mind, so head back to Sandgem Town. ------------ Sandgem Town ------------ In Sandgem Town once more, head north along the exit between the Pokémon Center and Poké Mart. Doing so, you shall the enter Route 202. --------- Route 202 --------- Trainers -------- _________________ |Youngster Tristan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Starly (Level 5 / Tackle, Growl, Quick Attack) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $80| ¯¯¯¯¯¯¯¯¯¯¯ ____________ |Lass Natalie| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bidoof (Level 3 / Tackle) | | Bidoof (Level 3 / Tackle) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $48| ¯¯¯¯¯¯¯¯¯¯¯ _______________ |Youngster Logan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Shinx (Level 5 / Tackle, Leer) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $80| ¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bidoof | Common | Normal | 3, 4 | | |Shinx | Common | Electric | 3, 4 | | |Starly | Common |Flying/Normal| 3, 4 | | |Kricketot | Common | Bug | 3, 4 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Potion |Grass patch in NW corner before going to Jubilife| [ ] |Poké Balls |Automatically obtained from Lucas/Dawn | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Continue north and then west through the grasses, and you will meet up with Lucas/Dawn again. Lucas/Dawn will teach you the conventions of battling and capturing a Pokémon, so if you are new to the series, pay attention. After some words from him/her, s/he shall then give you five Poké Balls, and finally leaves. Now that we are on our merry way, it should be noted that this is an appropriate time to catch some Pokémon for general battling, as if you only have your Starter right now, things may get tough in the future. Picking up one of each species in the area before you go on is a good idea, along with training each of them to Level 4 or Level 5. Bidoof you will probably find to be useless (but can still be utilized as a very useful HM whore), but Starly and Shinx each will be relatively useful for those just wanting to make it through the game, with no multiplayer; the former species will learn a number of Flying techniques and can spam status moves, while the latter can learn Dark-type moves in addition to Electric moves to destroy any Psychic-types you may encounter. Kricketot is also useful, especially if you can get one holding Metronome. After you are done, continue west and north through the grass, then try to head east and you will meet up and battle your very first trainer - Youngster Tristan. _________________ |Youngster Tristan| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This battle is pretty easy to win, given that he has only a Level 5 Starly. Send out either your own Starly or a Shinx, as either of them can counter the effects of his Growl with Growl and Leer, respectively. After the battle of altrition is over and Tristan's Starly starts attacking, respond in favor the next turn. The only other note here is the enemy Starly's Quick Attack - if your own Pokémon does not have enough health to sustain another attack (and it is not a Starly with Quick Attack and higher Speed stats), switch it out, as Quick Attack always strikes first. With the battle over, continue east along the dirt road. You will be caught by the next trainer in line, Lass Natalie. ____________ |Lass Natalie| ¯¯¯¯¯¯¯¯¯¯¯¯ Let's face it - if you have been doing any sort of training whatsoever, Natalie's Pokémon lineup will be a basic joke, given the two Bidoofs' low levels. As such, you should treat them as fodder to gain a bit of experience points for once you reach Jubilife City. Just send out a Pokémon, and attack attack attack until your opposition falls. Once finished, continue north through the field of grass. Try to continue west, and you will be forced to battle the last of the triad of trainers in Route 202; Youngster Logan. _______________ |Youngster Logan| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ By this point in time, your Pokémon should have gone up a few levels from the previous battles and random encounters. As Logan's Shinx is only Level 5, it does not yet know any Electrical techniques, so send out a Starly if you want to. Otherwise, this should not be too difficult of a battle. Now that you have defeated all the trainers in Route 202, head straight west from your original position to the northwest position. Here, grab a Potion from a Pokéball lying on the grass patch, then go back east just a bit and head north into Jubilife City. ------------- Jubilife City ------------- Trainers -------- ___________________ |School Kid Harrison| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Abra (Level 6 / Hidden Power) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $120| ¯¯¯¯¯¯¯¯¯¯¯¯ ____________________ |School Kid Christine| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Abra (Level 6 / Hidden Power) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $120| ¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Town Map |Automatically obtained from Rival | [ ] |TM 10 |Teaches Hidden Power | [ ] |Coupon #1 |Read below for location | [ ] |Coupon #2 |Read below for location | [ ] |Coupon #3 |Read below for location | [ ] |Pokéwatch |Obtain in exchange for the three | | |Pokéwatch Coupons | [ ] |Old Rod |Man in west checkpoint | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here, you shall meet up with Lucas/Dawn again. S/he will give you the number of Pokémon that you have caught so far, then takes her leave after informing you of your Rival's current location - at the Trainer School right here in Jubilife City. The best way to find your Rival is to use its relative location - opposite the street from the Pokémon Center in town. Enter the building, and inside, talk to Rival, whom is at the blackboard. You will lose the Parcel, but in turn, shall obtain a Town Map. He will mark his next objective as Oreburgh City, then leaves the school. Before leaving the place, talk to the two trainers on the blue carpet in here to fight them. Answer yes to fight each of them. ___________________ |School Kid Harrison| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Given that School Kid Harrison only has a single Abra, and his Abra has only a single attack, it should be considered a one-trick pony. The only thing that should be considered is that your Pokémon with lower Special Defense stats may not be able to inflict serious damage, so bring in someone with a decent physical attack but also reasonable Special Defense. ____________________ |School Kid Christine| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ See strategy above for School Kid Christine, considering it is the exact same battle. After winning both battles, talk to School Kid Harrison again, and he will give you TM 10, Hidden Power. Now that you have done what you can here, exit back outside onto the streets. Try to head north, and you will be stopped by a man whom will offer you a Pokétch/Pokémon Watch in exchange for three Pokéwatch coupons held by three clowns hiding around town. You will want to grab a Pokétch, because it can offer a number of applications that are really useful. Each clown is wearing a yellow suit and yellow hat with white balls, so here are their locations; 1) Walking around right behind the nearby Pokémon Center 2) Hanging out in front of the TV station (far northwest section of the town, has a giant TV screen over the building) 3) West a ways from the TV station, wandering around in front of the Pokéwatch Company Answer "Yes" to all three of their questions, and in turn they will each give you a coupon. Once you have obtained all three Pokéwatch coupons, head back to the man who accosted you earlier near the Pokémon Center, and exchange them for a Pokéwatch. With all that done, there is only one thing left to do around here before we leave. Head north and go all the way west into the border check area. In here, talk to the fisherman and answer yes to get the Old Rod. While it is almost completely useless, it DOES allow you to catch Magikarp, which, once trained to a sufficient level, can evolve into the more powerful Gyrados. There are a couple of optional directions that you can go right now. You could go west past the checkpoint and onto Route 218, or you could go north to Route 204. However, Route 218 is a basic dock, and Route 204 leads to a dead end right now, and will be visited later in the future. For now, just head east, and out onto Route 203. --------- Route 203 --------- Trainers -------- _____ |Rival| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Starly (Level 7 / Tackle, Growl, Quick Attack) | | *Turtwig (Level 9 / Tackle, Withdraw, Absorb) | | *Chimchar (Level 9 / Scratch, Leer, Ember, Taunt) | | *Piplup (Level 9 / Pound, Growl, Bubble) | | | |*Only one of the designated Pokémon will be in his party, and| | this is the Pokémon your Rival chose at the beginning of the| | game. Therefore, if you chose Turtwig, he will have | | Chimchar, if you have Chimchar, he will have Piplup, and if | | you took Piplup, Turtwig will be in his lineup | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $900| ¯¯¯¯¯¯¯¯¯¯¯¯ _________________ |Youngster Michael| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bidoof (Level 5 / Tackle, Growl) | | Zubat (Level 5 / Leech Life, Supersonic) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $80| ¯¯¯¯¯¯¯¯¯¯¯ ________________ |Youngster Dallas| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Kricketot (Level 7 / Growl / Bide) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $112| ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ |Lass Kaitlin| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bidoof (Level 4 / Tackle) | | Starly (Level 4 / Tackle, Growl) | | Budew (Level 4 / Absorb, Growth) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $64| ¯¯¯¯¯¯¯¯¯¯¯ ___________________ |Youngster Sebastian| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Machop (Level 7 / Low Kick, Leer, Focus Energy | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $112| ¯¯¯¯¯¯¯¯¯¯¯¯ _____________ |Lass Madeline| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Starly (Level 5 / Tackle, Growl, Quick Attack) | | Bidoof (Level 5 / Tackle, Growl) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $80| ¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Abra | Uncommon | Psychic | 4, 5 |Usually teleports away;| | | | | |Try for a one-throw | | | | | |catch | |Bidoof | Common | Normal | 4 | | |Kricketot | Common | Bug | 4 |Morning & Night only | |Shinx | Common | Electric | 4, 5 | | |Starly | Common |Flying/Normal| 4, 5 | | |Zubat | Common |Flying/Poison| 4, 5 |Night only | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Poké Ball |Northeast of where you fought Rival | [ ] |Repel |North of small pond, go around trainer circuit| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Right after entering Route 203, you will be instantly accosted by your Rival, who will then challenge you to a Pokémon battle. Prepare yourself, and being the battle of the titans. _____ |Rival| ¯¯¯¯¯ Bring into the match your own starting Pokémon to counter Starly. This is because (with the exception of if you have Piplup), Rival's own starter will have a move that your's is weak to, and you do not want to put yourself into that predicament. This is why you instead want to use your own starter now against Starly. Deal with him thus, by first using whatever current stat- changing moves you have for a turn or two, then take out Starly. Once your Rival sends out his starter, retaliate with multiple stat- lowering moves (if you are using Turtwig, then merely attack). Once your starter is taken out of the match, your ideal next choice will be your own Starly for two reasons - the first is that using Quick Attack, you can avert undesirable results and get a fast hit in. The second is that if you are facing Turtwig, and Starly is at least Level 9, you can use it's Wing Attack for super-effective damage against Turtwig. Either way, Rival's starter should already be battered enough by now, so take it out. After you have obtained victory and your Rival runs off, head straight north between two sections of forest to face off against the Youngster Michael. _________________ |Youngster Michael| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The first part of the battle should not be too difficult - just send someone in and rape Tomoki's Michael to hell and back. No, it is the next part that you should be worried about, as Zubat is Poison and Flying, two type attributes that you should not yet have any attacks that are super-effective against. Additionally, Zubat can use Supersonic, which can confuse your own Pokémon and cause it to attack itself. To counter this, I suggest you bring in somebody with a good attack and speed that can take out Zubat in two hits, before it can use Leech Life to restore itself, or Supersonic to pit your Pokémon against itself. Finally done with the battle, head around clockwise from Tomoki to find a Pokéball lying on the ground. Pick it up to obtain an item Poké Ball, then jump off of the nearby ledge. Now, head east along the path and up the first flight of staircases, and you will encounter Youngster Dallas. ________________ |Youngster Dallas| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Dallas will send out a Kricketot, which is a pure Bug type. Send out Chimchar, and destroy it with Ember. Lacking Chimchar, send out a Starly that is at least Level 9, and do a one-turn kill with Wing Attack. Simple as that, and Bide won't come into effect for at least a few turns, making the insurance against any damage even less mandatory. Now that the battle is done, head right and up the next flight of stairs. You can dodge this next trainer if you want by walking alongside the bottom or top strip of land, but if you want to fight, well, here is the strategy for the next trainer; Lass Kaitlin. ____________ |Lass Kaitlin| ¯¯¯¯¯¯¯¯¯¯¯¯ Of course, you STILL won't have anything that is super-effective against Bidoof's type attributes, but given the species' general lack of stats in ANYTHING, and it only being Level 4, you can send out anything you want to against it, so long as it has an attack. After Bidoof falls, Kaitlin will send out either her Starly or her Budew. If it is a Starly she sends out, resist the urge to send out your own Starly / Chimchar if you have one, and send out somebody else to counter it. Again, given it is only Level 4, it should not take too much of an effort to defeat it. With her Budew, given it's Bug/Poison type, you have two choices. You can either use a Chimchar if you have one complete with Ember, or you could use Starly to utilize a Wing Attack. Or you could just send out something completely neutral to it's type attributes. Just be sure that whatever you utilize has a decent chunk of health left, as Budew knows Absorb, which can steal a handful of your own health and add it to hers. Next up, continue along to the southeast corner to face off against Youngster Sebastian. This is another battle though that can be avoided, so long as you make sure to run past him while he is looking in a direction other than yours. ___________________ |Youngster Sebastian| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Start the battle off with a flying-type Pokémon (aka. Starly, the only flyer available to you at this point in time), and use Wing Attack against his Machop. Even if he manages to get a Low Kick on you, it won't do super-effective damage against Starly's Normal-type. Since that battle was ended so prematurely, continue to head up north. You can walk around the back of the last trainer to avoid her. Otherwise, prepare to face off against Lass Madeline. _____________ |Lass Madeline| ¯¯¯¯¯¯¯¯¯¯¯¯¯ The real worry in this battle is that Starly knows Quick Attack, which means Madeline will spam it, which means Starly will always attack first. The two ways that you can counter this is to either bring in your own Starly to use Quick Attack (higher speed will have more precedence) or a Pokémon out of her Starly's league, meaning it can win in a few turns. Since you have likely used a Starly up already, try something else. Afterwards, she will bring out a Bidoof. As we all know, Bidoof sucks, so send out whatever you need to and defeat it. Now that we are done with the retinue of trainers in Route 203, head north and west down the small stairs, then grab the Pokéball lying on the ground here for a Repel. Now that this is all over, I recommend you go back to the Pokémon Center in Jubilife City first and heal up. That said, go into the cave via the entrance east of Lass Madeline. ------------- Oreburgh Gate ------------- _____________ |Camper Curtis| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Shinx (Level 7 / Tackle, Leer) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $112| ¯¯¯¯¯¯¯¯¯¯¯¯ _______________ |Picnicker Diana| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Budew (Level 5 / Absorb, Growth) | | Psyduck (Level 5 / Water Sport, Scratch, Tail Whip)| |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $80| ¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Zubat | Common |Flying/Poison| 6, 8 | | |Psyduck | Common | Water | 6 |Basement only| |Geodude | Common | Rock | 4, 7, 8 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |HM06 |Teaches Rock Smash; obtain at entrance | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Walk past the hiker at the beginning of the cave, and he will give you HM06, which will teach you Rock Smash. After a brief tutorial on HMs, he shall also warn you that you need to beat the Oreburgh Gym Leader first to use it out of battle. Of course, that is where we are going. However, since you cannot use Rock Smash outside of battle yet, you cannot go north (and thus cannot capture any Psyducks at the moment, until you get to Route 204, which is a dead end path off of Route 203). I do, however, recommend that you teach one of your Normal-type Pokémon Rock Smash, so it can deal with all the Rock-types that you will face very soon, along with a couple of Shinxes. Instead, head east to fight two consecutive battles. _____________ |Camper Curtis| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Camper Curtis' lone Pokémon, a Shinx, is reasonably leveled. However, because it knows only Tackle and Leer, you can probably overpower it easily; in fact, if you are trying to level up some of the weaker Pokémon like a Bidoof to evolve it for Pokédex completion before you put it away, now is a good time to teach Bidoof Rock Smash, a Fighting-type move. Given its type attribute, it also means it will be super-effective against Shinx, an electric-type. Continue right a bit to fight again. _______________ |Picnicker Diana| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I would not be too worried about either of Diana's Pokémon. Psyduck's only real move is Scratch, which does negligible amounts of damage, and Subimo is a Bug Pokémon, again weak to both Fire and Flying attacks. Just bring out a pair of Pokémon that you wish to level up and use Diana's lineup as experience point fodder. Having finished both battles, continue on outside into Oreburgh City. ------------- Oreburgh City ------------- Once you enter town from the Gate area, you should encounter a Youngster. He will guide you over to the Oreburgh Gym, where you can meet up with your Rival again, whom expresses disappointment as the Gym Leader is currently in the Oreburgh Mine. I believe that makes our next direction pretty clear-cut. Let us take a side-stop to Route 207 first, however. This is north of town. ---------------- Route 207 (West) --------------- _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Geodude | Common | Rck/Gnd | 5-7 | | |Machop | Common | Fighting | 5-7 | | |Zubat | Common | Psn/Fly | 6 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Iron |On southeast ledge (go through Mt.| | |Coronet, use Rock Climb/Surf) | [ ] |Poké Ball |NW corner of field | [ ] |Poké Ball |Empty space in NE corner of field | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There is not really too much to do here except for training; however, you should pick up a Machop now. Machop's Low Kick will be super-effective against the Orebough Gym Leader, and STAB makes it 3.0x the damage. You can also grab a Poké Ball from the northwest corner of the grass patch. If you go and examine the empty space in the northeast corner, you can get a second Poké Ball. Afterwards, head back into town. ------------- Orebough City ------------- _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Dusk Ball |Guy on 2nd Floor of 1st Apartment | [ ] |Super Potion |Miner in SE corner of mining area | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Before we go, however, there are a few things we need to do. First off, Pokémon Center and Poké Mart to replenish up on whatever you need. Secondly, in the northwest corner of town, enter the left apartment building, and go to the second floor. Talk to the guy wandering around in here, and he will give you a Dusk Ball. Now that you are finally done, head to the southeast section of town to enter the mining area. Here, head to the southeast corner of the mining works to talk to a man wandering around near a Machop, and he will give you a Super Potion. With that said, head to the south-central portion of this area, then enter Oreburgh Mine itself. ------------- Oreburgh Mine ------------- Trainers -------- ____________ |Worker Colin| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 7 / Tackle, Defense Curl, Mud Sport) | | Onix (Level 7 / Mud Sport, Tackle, Harden, Bind) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $280| ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ |Worker Mason| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Machop (Level 9 / Low Kick, Leer, Focus Energy) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $360| ¯¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Zubat | Common |Flying/Poison| 7, 8 | | |Onyx | Rare | Rock | 8, 9 | | |Geodude | Common | Rock | 6, 7, 8 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |X Defend |Lying on ground right of entrance | [ ] |Escape Rope |SW corner of second room | [ ] |Potion |South of a rock on eastern side of room | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Inside, head right from the entrance to open an item Pokéball to obtain an X Defend. Now head down the three flights of dirt staircases, and enter the heart of the mine itself. Deep into the mine, head left from the entrance, then go south and off the ledge. Continue down until you get to the southwest corner, and pick up the Pokéball for an Escape Rope. If you want to, talk to the nearby miner to face off against Worker Colin. ____________ |Worker Colin| ¯¯¯¯¯¯¯¯¯¯¯¯ Given that both of Colin's Pokémon are Rock-types, it means that you cannot expect a Normal-type attack to hurt. Instead, you'll have to use other attacks, such as Rock Smash or Bubble, or neutral attacks such as Kricketot's Bide, or its evolution's Fury Cutter. Other than that, I cannot really offer any advice, other than to watch out for Onix's Bind - it can and WILL hurt. After the battle, continue right some more, then talk to the guy in between two rocks wearing a red hardhat. This is the Oreburgh Gym Leader, Roark. After he uses Rock Smash on one of the rocks, he will invite you to battle him in the gym. Once he leaves, head right and then go north, opening the Pokéball on the way to get a Potion. Talk to the guy in front of the rock facing the wall if you want to face Worker Mason. ____________ |Worker Mason| ¯¯¯¯¯¯¯¯¯¯¯¯ This is a ridiculously easy fight. Bring in a Flying-type (aka your Starly most likely), and use a Flying-type attack. Battle over in two attacks tops. Now that that is over, continue going around the room counterclockwise, then head north and exit out the way you came in. Continue up north through the gave and outside back into Oreburgh City. ------------- Oreburgh City ------------- Now that we have gotten Roark back into the gym, we have some last minute preparations to make. Go the Pokémon Center, and pick up Potions where needed. PRE-BATTLE PREPARATIONS: For your Pokémon list, definitely bring your starter. If your starter was Chimchar, evolve it to Monferno at Level 14 so it can gain Mach Punch, a Fighting-type move. If your starter was Piplup, you may also wish to evolve it at Level 16 to gain the useful Metal Claw, a Steel-type move. Other useful Pokémon to use are Kricketune (evolution of Kricketot) which will have Fury Cutter and Leech Life), Budew if you decided to grab one off of Route 204 (learns Mega Drain at Level 13), and anything that can learn Rock Smash (another Fighting-type move). Taking in a Machop from Route 207, from the north of the city, is also a very feasible idea, because, again, Fighting beats Rock. After you have finished organizing a reasonable party, head off to the gym. ----------------- Oreburgh City Gym ----------------- __________________ |Youngster Jonathon| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 10 / Tackle, Defense Curl, Mud Sport, Rock Cart) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $160| ¯¯¯¯¯¯¯¯¯¯¯¯ ________________ |Youngster Darius| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 8 / Tackle, Defense Curl, Mud Sport, Rock Cart) | | Onix (Level 8 / Harden, Tackle, Rock Throw) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $128| ¯¯¯¯¯¯¯¯¯¯¯¯ ________________ |Gym Leader Roark| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 12 / Defense Curl, Mud Sport, Rock | | Throw, Stealth Rock) | | Onix (Level 12 / Tackle, Rock Throw, Screech, Stealth Rock) | | Cranidos (Level 14 / Headbutt, Leer, Pursuit, Stealth Rock) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1680| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |TM76 |Teaches Stealth Rock | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head straight north to face off against the first trainer, Youngster Jonathon. __________________ |Youngster Jonathon| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Given his single Geodude, you can call out anything that it has a weakness to here, whether it be Piplup, Turtwig, or somebody who knows Rock Smash. Simply said, it should not take too much of an effort to put down his Geodude, so long as your own stats are on par with his. Head north after your first victory to face off against the second guardian. ________________ |Youngster Darius| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Youngster Darius has two instead of one Pokémon in his lineup, but they ARE weaker. This can actually be used as a fodder match, so bring out one of your weaker Pokémon (that has a type-advantage attack) that you wish to level up, and let it loose on the Geodude, and then his Onix. Now that that is done, continue up, and you will face the overseer of the gym - Gym Leader Roark. ________________ |Gym Leader Roark| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Before I start with the general strategy for each Pokémon, I will tell you about the properties of Stealth Rock. Each of Roark's Pokémon can use it, and when it is utilized, whenever you switch Pokémon, the new Pokémon that you bring in will be injured by Stealth Rock for a one-time hit. However, Stealth Rock will continue hitting on throughout the battle, so definitely make sure to be prepared for it after Roark uses it and you switch out. Roark's starter, Geodude, should not be underestimated, but neither should you take out all the stops and throw everything you have it. Throw one of your weaker Pokémon out to battle it (likely one of the Bugs, or someone whom knows Rock Smash), as you will need your strongest Pokémon for later on in the match. If you have a Kricketune at a decent chunk of HP and Defense, you could also try using Fury Cutter multiple times in a row so (if) when you defeat Geodude, the attack power will carry over to when fighting Onix. Mega Drain is also a fine choice. After Roark sends out Geodude, switch Pokémon if your front-liner only knew Fighting moves to attack with (with the exception of if it is an evolved Monferno). This is because Onix has a high physical defense, and even being able to hit it with an attack it's weak against means nothing much if it is a physical attack. Indeed, you will probably want to use either Mega Drain (Kricketune and Turtwig), Leech Seed + Absorb + Razor Leaf (Turtwig) or Bubble (Piplup), all of them being Special Attacks except for Razor Leaf. Finally, Roark will pull out his trump card - the never-before-seen Cranidos. Besides having a VERY mean attack coupled with Headbutt (which can also cause flinching, losing you a turn), Cranidos has the Unconventional ability - which negates Overgrow and Torrent if using Turtwig or Piplup. Choose carefully whom you bring into the duel to start - his Pursuit attack means that if you try to switch your own Pokémon out, it will do double damage to whoever it hits. As such, I would recommend you bring in to start someone whom can act as a big wall, and wear it down with status-lowering attacks, and then change it to your own best Pokémon, then take it out with type-advantage attacks. With your first gym battle in the bag, Roark will give you the Coal Badge, which allows you to use the HM06 Rock Smash out of battle, and also hands over TM76, which teaches Stealth Rock. Afterwards, leave the gym. -------------------------------------------------------------------------------- 1b. Forest Badge WFRB -------------------------------------------------------------------------------- ------------- Oreburgh City ------------- Go to the Pokémon Center, then try to leave the city by way of the Oreburgh Gate. You will be stopped by your Rival, whom has also won the Coal Badge, and informs you that you cannot take Route 207 to Eterna City, home to the next Gym, without a bicycle. To get to Eterna, you will have to now go there by way of Jubilife City, so enter the gate. ------------- Oreburgh Gate ------------- _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |TM70 |Clockwise right from basement entrance; use Rock Smash; | | |teaches Flash | [ ] |Stardust |Head left from basement entrance; use Rock Smash | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ While heading back, go north this time when you get the chance. As you can now use Rock Smash, utilize it to break open the rocks, then continue north and east down the staircase. Down in the basement area, head left from the entrance, breaking some rocks up and going around a larger unbreakable rock to open a Pokéball for a Stardust, then head back to the start and go right and around clockwise to get TM70. Afterwards, exit back up to the top floor, then head south and make your way outside, then continue on to Jubilife City. ------------- Jubilife City ------------- Trainers -------- _________________________________________________________ |Team Galactic Grunt & Team Galactic Grunt (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: (Team Galactic Grunt): Zubat (Level 9 / Leech Life, Supersonic, | | Astonish) | |Pokémon: (Team Galactic Grunt): Wurmple (Level 9 / Tackle, String Shot, | | Poison Sting) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $720| ¯¯¯¯¯¯¯¯¯¯¯¯ ______________ |Poké Kid Ariel| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Pikachu (Level 15/ Growl, Tail Whip, Quick Attack, Thunder Wave) | | Pikachu (Level 15/ Growl, Tail Whip, Quick Attack, Thunder Wave) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: ??? | ¯¯¯¯¯¯¯¯¯¯¯¯ _ |?| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Zubat (Level 16 / Leech Life, Supersonic, Astonish, Bite) | | Zubat (Level 16 / Leech Life, Supersonic, Astonish, Bite) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $348| ¯¯¯¯¯¯¯¯¯¯¯¯ Go to the Pokémon Center and recover up where needed. Before continuing on, put in the front of your lineup someone like your starter (regardless of type) or a Flying-type Pokémon. Preferably at least a reasonably-strong Pokémon (Level 11+). That done, head to the far north of Jubilife City, and you will encounter Lucas/Dawn and Professor Rowan being cornered by two men in blue. These will turn out to be members of Team Galaxy, and after some small talk, you and Lucas/Dawn will get into a double-team battle against the two grunts. _________________________________________________________ |Team Galactic Grunt & Team Galactic Grunt (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Depending on which Pokémon that you chose at the beginning of the game, Lucas/Dawn will have the type that you are weak to, and at Level 13. No matter whether s/he has Chimchar, Turtwig or Piplup, you should bring in a Rock-type such as Geodude, as both Wurmple and Zubat have type weaknesses to Rock-type attacks. If s/he's using Chimchar, let him/her have Wurmple while you take Zubat. Otherwise, it is fair game as to who you take on first. The Galactic Grunt's Pokémon themselves should not be too much of a trouble, so long as you finish the battle swiftly - else, Zubat's Supersonic and Bite may take a bit too much of your HP. Having won, Lucas/Dawn and the Professor will talk some more, and leave. Before you are free to move, a guy from the TV Station shall then come up to you and inform you the station is once more open, and hands off a Fashion Case to you, which will allow you to dress your Pokémon up at the TV station. If you wish to do so at this point in time, head to the TV station, and on the first floor, you can duel a trainer to the direct left of the lobby desk; not sure under what circumstances, but there seems to be at least two different possible trainers you can face (see strategy below). After, do whatever you will on the rest of the building. Otherwise, head north into Route 204, and be sure to bring somebody who knows Rock Smash with. _ |?| ¯ Be careful as you start off - because both of his Zubat know Supersonic, the potential is there for you to be inflicted with the confusion status effect. Since you are unlikely to have Persim Berry on hand, I recommend you save yourself the trouble and simply switch out Pokémon if you get confused - not only will the confusion be gone if you switch back in your original Pokémon, but you also save yourself the trouble of injuring yourself. The other note of interest is Zubat's Astonish attack; this can cause you to flinch, and negate one of you turns. As such, bring in somebody who's quick on their feet and a heavy hitter, along with a backup in case your first falls through to confusion. Good choices if you have their respective type- attribute attacks on hand at this point are Kadabra, Geodude, and Shinx. Otherwise, simply use powerful attacks to finish the two Zubats off. ______________ |Poké Kid Ariel| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The two Pikachus will be fairly annoying to handle with, as likely you do not have anything at this point in the game to counter Electric-types; that both Pikachus know Thunder Wave and constantly spam it, along with the Ability Static that may randomly cause your own Pokémon to be paralyzed makes it very annoying. However, you may also want to use this reliance on Paralysis to your advantage; tougher Pokémon such as Machop (complete with Guts), or a Geodude or Onix (who cannot be affected by Paralysis through Thunder Wave thanks to a Ground subtype) are more likely to work. If Machop gets Paralyzed, Guts will increase his attack by 50% and allow him to slaughter the Pikachus. Geodude and Onix will be able to fight them off without a chance of getting Paralyzed. For safe measures, bring some Paralyze Heals to the battle. --------- Route 204 --------- Trainers -------- __________ |Lass Sarah| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bidoof (Level 7 / Tackle, Growl) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $112| ¯¯¯¯¯¯¯¯¯¯¯¯ _______________ |Youngster Tyler| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Magikarp (Level 5 / Splash) | | Starly (Level 7 / Tackle, Growl, Quick Attack) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $80| ¯¯¯¯¯¯¯¯¯¯¯ _____________ |Lass Samantha| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Budew (Level 7 / Absorb, Growth, Water Sport) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $112| ¯¯¯¯¯¯¯¯¯¯¯¯ _________________ |Aroma Lady Taylor| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Budew (Level 7 / Absorb, Growth, Water Sport) | | Cherubi (Level 7 / Tackle, Growth) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $224| ¯¯¯¯¯¯¯¯¯¯¯¯ ___________________ |Bug Catcher Brandon| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Kricketot (Level 7 / Growl, Bide) | | Wurmple (Level 7 / Tackle, String Shot, Poison Sting) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $112| ¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________ |Twins Liv & Liz (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Liv): Pachirisu (Level 9 / Growl, Bide, Quick Attack, Charm) | | (Liz): Pachirisu (Level 9 / Growl, Bide, Quick Attack, Charm) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $288| ¯¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bidoof | Common | Normal | 6, 8 | | |Shinx | Common | Electric | 6 | | |Kricketot | Common | Bug | 6 | | |Psyduck | Common | Water | ? | | |Starly | Common | Nrm/Fly | 6, 8 | | |Budew | Common | Grs/Poi | 7 | | |Zubat | Common | Poi/Fly | 4, 6 | Inside tunnel | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Paralyze Heal |Near Aroma Lady; Go right and north at Route Entrance | [ ] |TM39 |Teaches Rock Tomb; Found in tunnel (Head left with | | |Rock Smash) | [ ] |Antidote |North of cave entrance | [ ] |Awakening |Near Aroma Lady Taylor battle | [ ] |TM09 |Teaches Bullet Seed; north and west of Twin Sisters | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the start of the route, detour from the regular path and instead go right, then north on the opposite side of the fence. Grab a Pokéball here across the pond for a Paralyze Heal. Now proceed back to the entrance, and head north and you will quickly face off with Lass Sarah. __________ |Lass Sarah| ¯¯¯¯¯¯¯¯¯¯ A reasonably easy fight. As her only Pokémon is a Bidoof, which is pure Normal type, bring out whichever of your Pokémon that you brought that knew Rock Smash. A couple of obligatory move-type advantage attacks later, her lone Bidoof should be out and under, and you the victor of the match. After the battle is over, continue to head north (and a bit left), and you will then be confronted by Youngster Tyler. _______________ |Youngster Tyler| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bring in ANYONE you like to fight Tyler, so long as they have an attack. His Magikarp only knows Splash, and the attack is ineffective as always. Ideally, you could put in the front of your lineup somebody who knows an stat- raising move so as to prepare for the next Pokémon, but it is your choice. Once Magikarp is down, Tyler will bring out his (slightly) tougher Starly. As it knows Quick Attack, you risk taking damage unless you respond with your own Quick Attack first turn. By now, if you have been power-levelling any electric Pokémon you have gotten your hands on, you may have an Electric move to hit it with. Otherwise, bring in something like a Normal-type to respond and do battle. Now that that is over, proceed north through the large area of grass, and fight off Lass Samanatha, whom is standing at the very end of the trek. _____________ |Lass Samantha| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Be careful as to not bring in anybody whom is weak to Grass attacks, aka a water or rock type that you might have picked up. As Budew is a bug type, however, you should have no problems with subduing it through either the use of Fire or Flying attacks (be careful to watch out for it's Water Sport if using Fire, however; this will decrease the effectiveness of your Fire-type attacks). Once you are done battling here, continue on and into the tunnel cave. In here, turn left and head that direction, and use Rock Smash to break your way through. Grab the Pokéball lying on the cave floor here for TM39, then head the opposite way, smashing any boulders in your way, and leave the cave from the eastern exit. Outside again, go west and then north, and you should come up against Aroma Lady Taylor. _________________ |Aroma Lady Taylor| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bring out whoever you started to fight against Lass Samantha, as her opener, another Budew, is the EXACT same as Samantha's Budew as far as move set goes. Afterwards, you may choose to keep your starter in, as Cherubi, Kaori's next Pokémon, is a Grass-type. Alternatively, you can also bring in any Bug Pokémon that you have, as Grass-types are also weak to Bug-attribute attacks. Either way, through the power of type-advantage, her Cherubi will fall without too much of a struggle as well. With the battle finished, pick up the Awakening lying on the ground nearby, then continue north. Past the patch of grass, you should spot Bug Catcher Brandon, whom is wandering back and forth in a straight line left and right. ___________________ |Bug Catcher Brandon| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Being what they are, Brandon's Pokémon are obviously weak to the aforementioned Fire and Flying-type attacks. However, they are also at a disadvantage against Rock-type attacks, and without any Grass-type attacks to counter with, you can bring in a Geodude or Onix without worrying about getting raped. Just be careful to have an Antidote on hand for this battle - Wurmple knows Poison Sting, which if you let it affect you, can end up being nasty. Finally, with only a single battle up to finish, head north and west to face off against the Twin sisters Liv and Liz in battle. _______________________________ |Twins Liv & Liz (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As this is your second battle, you may not be familiar with the rules, so I will repeat them - you will bring out your first two Pokémon in the order that they are on your submenu. As such, properly arrange your second Pokémon beforehand, so as to avoid any mistakes. Anyways, the two Pachirisu are a pair of electric rats. However, as type advantages have been changed around slightly, only Ground-type attacks are super effective against them. If lacking anyone with such an attack, a smart move here would be to bring in two female Pokémon (to avoid Charm) that can quickly knock out the Pachirisu (both of whom know Bide, which can hurt if you let it). Something like a Geodude or Onix you may have picked up can also work, as their defense stats will stop them from taking much damage. Other than that, not much can be said, except for perhaps bringing in somebody who knows Quick Attack to counter their own. With the final battle over, head up and left from the twin sisters and between the fences, and grab a Pokéball lying on the ground to obtain TM09. Now that your trek is done, head back across the fences and go north into Floaroma Town. ------------- Floaroma Town ------------- _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Sprayduck |Talk to left walking lady in the flower shop | [ ] |TM88 |Teaches Pluck; Talk to sitting girl in house with red roof | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After completing your obvious stops at the Pokémon Center and Poké Mart, you should go and pick the two berries north of the Poké Mart in front of the resident flower shop. Talk to the lady on the left to get a Sprayduck, which you can use to water a berry plant to be able to produce more berries. Talk to the lady wandering around on the right side of the shop, and once a day, she shall give you a random berry. You can also talk to the woman at the counter to buy Dress Up accessories, but you will need a special currency for that, which you cannot get until later. Outside again, go left to the house with the wooden red roof, and enter. Inside, talk to the girl sitting next to the figurine and talk to her. Say "Yes" to her query to obtain TM88. Other than that, however, there is not much to do in this town for the time being (and the presence of the two Team Galactic Grunts in the northwest corner of the area has no bearing on the plotline at the current moment), so once done, strike out east. --------- Route 205 --------- Out here, head east, and after the row of flowers, you can pick up two more Berries to add to your slowly-expanding collection. Continue on, and then talk to the little girl who is standing in the middle of the road to find out that her father is missing. Try to head north up the nearby bridge, and you will be barred from entering by two Team Galactic Grunts. Instead, it seems that we will have to continue on our way to the Valley Windworks. ---------------- Valley Windworks ---------------- ___________________ |Team Galactic Grunt| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Glameow (Level 11 / Fake Out, Scratch, Growl) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $440| ¯¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bidoof | Common | Normal | 8 | | |Buizel | Common | Water | 7-9 | | |Pachirisu | Common | Electric | 7-8 | | |Shellos | Common | Water | 7-9 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Max Elixir |Use Dowsing Machine northwest of plant| | |behind fence (use Surf to access) | [ ] |Potion |South of power plant | [ ] |TM24: Thunderbolt |Behind power plant (use Surf to reach)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Over here, head far east alongside the bottom of the field, and in the southeastern corner, you will find a Pokéball on the ground. Open it to receive a Potion, and then talk to the Galactic Grunt guarding the door into the Power Plant. You will end up facing him in single battle. ___________________ |Team Galactic Grunt| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is an obvious rendition of "bring in somebody with Rock Smash" once one realizes that Glameow is a Normal-type. The only thing that one should REALLY watch out for is Glameow's Fake Out ability - a first-turn first-strike ability that can cause your own Pokémon to flinch. Thankfully, it cannot use it again after the first turn, which gives you enough time to calculate your own vengeance. Post-battle, the Team Galactic Grunt will let loose some stray information for you before he heads into the Windworks, locking the door behind him. Head back to Floaroma Town. ------------- Floaroma Town ------------- Back in town, head to the northwest corner. You should quickly note that the Team Galactic Grunts who had previously blocked the garden entrance are no longer there. Enter the Floaroma Meadow. --------------- Floaroma Meadow --------------- _____________________ |Team Galactic Grunt 1| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Wurmple (Level 9 / Tackle, String Shot, Poison Sting) | | Silcoon (Level 9 / Tackle, String Shot, Poison Sting, Harden) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $360| ¯¯¯¯¯¯¯¯¯¯¯¯ _____________________ |Team Galactic Grunt 2| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Zubat (Level 11 / Leech Life, Supersonic, Astonish) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $440| ¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Honey |Obtain after defeating both Grunts | [ ] |Works Key |Obtain after defeating both Grunts | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Approach the two Galactic Grunts beating up the old man, and they will quickly fight you, one after the other (obviously, your starter for Battle 1 will have to be your starter for Battle 2, unless the first one faints). _____________________ |Team Galactic Grunt 1| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The general category of what you should use to start off in this battle is fairly obvious - Fire, Flying, and Rock will rule. However, my main recommendation is on Rock-type, even if you do not plan to use it in this battle. This is because when you start the second battle, your first Pokémon shall be forced to stay a constant, so having a Rock-type versus the Zubat will make the battle much easier. Other than that, Wurmple and Silcoon are, as always, pretty weak Bug Pokémon with their only claim to danger being their Poison Sting - do bring along some Antidote, just in case. _____________________ |Team Galactic Grunt 2| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you did as I said to earlier and put a Rock-type Pokémon at the start of your group, this match should be over fairly quickly. If you did not, then use whoever you start off with to try and take it out - if you cannot do that (but only wear it down), then change to somebody who has a type-advantage or has no type-disadvantage against Zubat - the former category would include a Rock- type, Psychic-type, or Electric-type. After that, attack, and it is game, set, and match for you. After you win the two consecutive battles, both of the Galactic Grunts will run away. Proceed to talk to the old man, and he shall give you the dropped Works Key and some Honey. With the Key in hand, make your way back all the way to the Valley Windworks area. ---------------- Valley Windworks ---------------- Trainers -------- _____________________ |Team Galactic Grunt 1| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Silcoon (Level 11 / Tackle, Harden) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $440| ¯¯¯¯¯¯¯¯¯¯¯¯ _____________________ |Team Galactic Grunt 2| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Wurmple (Level 10 / Tackle, String Shot, Poison Sting) | | Glameow (Level 10 / Fake Out, Scratch, Growl) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $400| ¯¯¯¯¯¯¯¯¯¯¯¯ ______________ |Commander Mars| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Zubat (Level 14 / Leech Life, Toxic, Bite, Supersonic) | | Purugly (Level 16 / Scratch, Growl, Hypnosis, Faint Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1280| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you make it to the area, head up to the locked door barring you from entering the actual plant. Examine it to use your newly-obtained Works Key, and enter the building. Inside, the Galactic Grunt you fought earlier will be surprised at your ability to enter, and runs away. Continue left and then north down the hallway, and talk to the first Grunt standing guard at the doorway to fight him. _____________________ |Team Galactic Grunt 1| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Sometimes, it seems obvious that GAME FREAK is not trying to make the one-player portion of the game even somewhat difficult. This is one of those cases, as you face off against a Silcoon whose only assets are Tackle and Harden. Even if you do not have somebody with a type advantage (and you should, given the recent occurance of Bug-type Pokémon), it is still almost impossible to lose this battle. Just let loose your Flying/Fire/Rock Pokémon, and decimate it quickly with anything that it is inherently weak to. With the battle over, continue on right, and speak to the Galactic Grunt in the middle of the area to end up fighting him in a second battle. _____________________ |Team Galactic Grunt 2| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Open up with your obligatory anti-Bug-type Pokémon to destroy the Galactic Grunt's Wurmple. One Pokémon later, he will bring out another Glameow. As it knows Fake Out, it is possible for it to hit you in its opening move with a first-strike attack, and also cause you to flinch. This will not put you too far behind, but it can be annoying if you are maintaining something already such as Rollout or Fury Cutter. Anywho, as Glameow is a Normal-type, you may want to bring in whoever you had brought along with knowledge of Rock Smash. Rock Smash's Fighting-type attribute will, once again, trump a Pokémon with Normal- type attribute. Otherwise, bring somebody out to use Glameow for experience fodder. Finally, continue on to the right of the plant, and talk to the lady dame at the end, who is the head honcho of the Galactic forces here. After detailing their plans, we will end up in battle with her. ______________ |Commander Mars| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Let your resident electric/rock/psychic type dictate the pace at the start of the battle, but be careful; her Zubat knows Toxic, which, should you get poisoned, will rob HP from you in increasing amounts each turn. Because of this, it is recommended that you do not take the time to build up your own stats with stats-raising moves or other special effects, but instead focus on quickly taking out the Zubat. Galaxy Mars' second Pokémon is the fearsome Purugly. Purugly is the evolution of Glameow (which, under normal circumstances, does not evolve until Level 38), and retains a solo Normal type. As such, somebody who knows Fighting type attacks should be brought to the front. Bringing in an Awakening to this fight is the most important part, as Purugly knows Hypnosis, which means if you get hit by it, you are asleep for a random amount of time. Thankfully, Purugly's remaining arsenal is fairly tame - Growl and Scratch. So long as Mars does not abuse Growl, you should be able to inflict a reasonable amount of damage with a Fighting attribute move to take it down relatively easily. Beware though of what you may think to be your second-last hit on it; Purugly carries a Berry, which will restore it 10 HP when it's health is lowered to a perilous level. After you finally win, Team Galaxy will clear the building and retreat, and the little girl you saw earlier shall come to meet up with her father. After the reunion, exit the Windworks, and head west onto Route 205. --------- Route 205 --------- Trainers -------- ____________ |Camper Jacob| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Ponyta (Level 14 / Tackle, Ember, Growl, Tail Whip) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $224| ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ |Hiker Daniel| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 11 / Defense Curl, Mud Sport, Rock Cart, | | Rock Throw) | | Machop (Level 11 / Low Kick, Leer, Focus Energy, Karate Chop)| | Geodude (Level 11 / Defense Curl, Mud Sport, Rock Cart, | | Rock Throw) | | Bidoof (Level 11 / Tackle, Growl, Defense Curl) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $352| ¯¯¯¯¯¯¯¯¯¯¯¯ ____________________ |Aroma Lady Elizabeth| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Budew (Level 14 / Growth, Water Sport, Stun Spore, Mega Drain) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $448| ¯¯¯¯¯¯¯¯¯¯¯¯ _______________ |Picnicker Siana| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Shinx (Level 12 / Tackle, Spark) | | Pachirisu (Level 12 / Spark) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $192| ¯¯¯¯¯¯¯¯¯¯¯¯ ______________ |Camper Zackary| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 11 / Defense Curl, Mud Sport, Rock Cart, | | Rock Throw) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $224| ¯¯¯¯¯¯¯¯¯¯¯¯ ______________ |Hiker Nicholas| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Onix (Level 14 / Screech, Rock Throw, Rage, Bind)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $448| ¯¯¯¯¯¯¯¯¯¯¯¯ __________________ |Battle Girl Kelsey| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Machop (Level 15 / Low Kick, Leer, Focus Energy, Karate Chop)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $240| ¯¯¯¯¯¯¯¯¯¯¯¯ ________________ |Picnicker Karina| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Piplup (Level 14 / Peck, Bubble, Water Sport, Growl) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $224| ¯¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bidoof | Common | Normal | 9 | | |Buizel | Common | Water | 8-10 | | |Pachirisu | Common | Electric | 9 | | |Shellos | Common | Water | 8-10 | | |Tentacool | Common | Wat/Psn | 23, 27 | Use Surf | |Wingull | Common | Wat/Fly |23-25, 30 | Use Surf | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Antidote |Check middle of small elevated plateau)| [ ] |Repel |Near Battle Girl Kelsey | [ ] |X Attack |Next to Hiker Daniel | [ ] |Poké Ball |Under bridge | [ ] |Super Potion |South of safehouse | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once done making your obligatory Pokémon Center trip, notice that the bridge leading north on Route 205 that was formerly blocked by Galactic members is now accessible. This thus marks the next step of our journey, to Eterna City, home to the next gym. Across the bridge, head straight north along the dirt road. Past the isolated tree, you will encounter the first opponent on this long trudge - Camper Jacob. ____________ |Camper Jacob| ¯¯¯¯¯¯¯¯¯¯¯¯ A Fire-type Pokémon certainly is not one we have seen much of so far in this game, but currently, you should have a good solution to defeating his Ponyta; a Rock-type Pokémon (or, if you chose Piplup, or even have an already- evolved Gyrados, a Water-Type Pokémon. Shellos and Buizel can both be picked up on this Route without a problem as well). Either of them are very resistant to Ponyta's Ember, and the former to Ponyta's Tackle. Direct a Rock-type or Water- type attack at Ponyta, and a couple of hits later, it should be down for the count. Once finished, head left through the large area of grass, then head north up the staircase. Run to the right at the top to open the Pokéball for an X Attack, then go and face Hiker Daniel. ____________ |Hiker Daniel| ¯¯¯¯¯¯¯¯¯¯¯¯ With four Pokémon in his lineup, Daniel has by far the largest arsenal in Route 205. As he starts the match with a Geodude, you should start in reverse with a Water or Grass-type (Psychics or anybody who knows a Fighting move also works, but DO NOT bring in Bug types). As Geodude knows Rock Throw, be careful not to bring anybody in who is weak to Rock-type attacks (Flying, Fire, or the aforementioned Bug types). Make sure that you go on the attack at the start; if you let Geodude use Defense Curl, his physical Defense will rise to unfathomable levels. After the fall of his first Geodude, Daniel will pull out Machop, who is a very physical fighter, with two Fight-type moves, Focus Energy, and Leer. A Flier or Psychic-type will perform very well in this fight, as not only are Flying-type and Psychic-type moves effective against Machop, but they also take only half damage from Fighting-type moves (as do Bug types, so use that if you have no alternative). For his third choice, Daniel will bring out a second Geodude. Bring out whoever you used during the first faceoff, or else use somebody fresh who still has type-advantage. This will finally be followed by a Bidoof. As we all know from having to fight them countless times already, Bidoof are weak, and this one is no exception - just do not let the match stray too long, or it may actually pose a fighting chance through the use of Defense Curl and Growl. Once done, head north and then down the stairs to the right, and face off against Aroma Lady Elizabeth, the girl who is looking around in all directions. ____________________ |Aroma Lady Elizabeth| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Although Elizabeth has only one Pokémon, Budew can still be a fairly annoying Pokémon to deal with. This is partly due to its relatively high level in comparison to other opponents, but also because of its moveset - Water Sport to stop the effectiveness of Fire-types, Stun Spore to paralyze opponents, and Mega Drain to recover Budew's own HP while damaging yours. Because that is the case, about the only types of Pokémon that will have an advantage in this match are Flying-types and Poison-types - Flying attacks will hurt Budew because of its Grass-type attribute, and Psychic attacks because of its Poison-type attribute. Bring in either of these types of benefactors, and try to kill of Budew quickly before it can use Stun Spore. With another win in the bag, head north across the grass patch, and face off against the ranger girl who is wandering around, Picnicker Siana. _______________ |Picnicker Siana| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Both of Siana's Pokémon are Electric-types, with the former, Shinx, knowing Tackle and Spark, while the latter, Pachirisu, knows only Spark. Good types of Pokémon to bring into this match are Grass-types, Rock-types, or your own Electric-types. Spark will only do half damage against Grass and Electric, and both Spark (a physical attack) and Shinx's Tackle will fare poorly against any Rock-types, who should have very high Physical Defense. After you break this down, it is fairly easy to win, so long as you do not make any major slip-ups. When you finally win the battle, go and grab some berries from the two trees, then head left to open the Pokéball for a Pokéball. After, go south and then back up the staircase to where Hiker Daniel is, then continue north up another staircase, where you will face off against the Camper Zackary, who is walking around. ______________ |Camper Zackary| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Of course you have faced off against another Geodude just like this. Two, in fact. Recall back to your previous battle with Hunter Daniel, and then pull out whatever you used against his own Geodudes to complete the lineup, then fight against Zackary's Geodude and win. Make your way across the bridge, and at the end of the trek, you will face off against another Hiker; in this case, Nicholas. ______________ |Hiker Nicholas| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There's something almost familiar about this...oh right, the fact that Onix is a Ground/Rock type, just like the Geodudes you have faced before him. Onix is a bit more dangerous, though; Screech can greatly decimate your natural defense stats, while Bind is a multi-turn attack that can hit for two to five turns. Meanwhile, Rage is probably the greatest threat there is; the more times Onix is struck with an attack, the more powerful Rage will be. As such, it is quite imperative that you bring in either a Water or Grass-type to strike and end the battle within two hits before Rage can become too strong. After the battle, continue on your arduous hike north through the grasses, and once you get to the mountainous area, head left and pick up an Insecticide from the Pokéball lying in the corner. After, fight Battle Girl Kelsey, who is the one walking around in a square nearby. __________________ |Battle Girl Kelsey| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is another reasonably easy battle, with only one single Pokémon, who is also weak to some of the members of your team that you have likely been using less as of late (and thus should have plenty of energy left to fight). Given that it is a Machop, you can use either a Flying or Psychic-type to get some super-effective attacks of of it, but with her Machop's level, using your fight with Chinashi as experience fodder for some of your other Pokémon is not a bad idea either. After, talk to the nearby lady facing north to have a showdown with the final trainer in this area, Picnicker Karina. ________________ |Picnicker Karina| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Yes, it IS a Piplup. Since her Piplup knows Peck, bringing in a Grass- type or Bug-type is out of the question for the moment (unless you have somebody who is vastly overpowered enough to negate the type advantage, or have a really powerful Grass attack on someone). The best method to defeat Piplup is to bring in an Electric-type, such as Shinx or any of the Pachirisu that you may have caught in this area, and use Spark to harm the Piplup without taking any major damage back. You may also be inclined to use Pokémon in this battle that have no advantages or disadvantages against Piplup if needed. Once finished picking up your last win, head into the nearby house with the red roof. Talk to the lady inside, and she will let you sleep there with an automatic recover for all of your Pokémon. Exit outside and head south down the staircase, and open the Pokéball lying on the ground for a Super Potion. Head back up the staircase, then head left and north into the Eterna Forest. ------------- Eterna Forest ------------- Trainers -------- ______________________________________________ |Bug Catcher Jack / Lass Briana (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Youta): Wurmple (Level 9 / Poison Sting) | | Beautifly (Level 13 / Gust, Absorb) | | Silcoon (Level 11 / Harden) | | (Kanako): Pachirisu (Level 14 / Quick Attack, Bide, Spark)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $432| ¯¯¯¯¯¯¯¯¯¯¯¯ ________________________________________________ |Psychic Lindsey / Psychic Elijah (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯ |Pokémon: Abra (Level 15 / Hidden Power)| | Abra (Level 15 / Hidden Power)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $960| ¯¯¯¯¯¯¯¯¯¯¯¯ ________________________________________________________ |Bug Catcher Phillip / Bug Catcher Donald (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Philip): Burmy (Level 12 / Protect, Tackle) | | Kricketune (Level 12 / Bide, Growl, Fury Cutter) | | (Donald): Wurmple (Level 9 / Tackle, String Shot, Poison Sting) | | Dustox (Level 13 / Gust, Confusion) | | Cascoon (Level 11 / Harden) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $400| ¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________ |Psychic Kody / Psychic Rachael (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Kody): Meditite (Level 15 / Hidden Power, Meditate, Confusion) | | (Rachael): Psyduck (Level 15 / Water Gun, Scratch, Disable) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $960| ¯¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Buneary | Common | Normal | 10, 12 | | |Cascoon | Common | Bug | 10 | Pearl Only | |Dustox | Rare | Bug/Psn | 12 | Pearl Only | |Misdreavus | Common | Ghost | 10-11 | Pearl Only | |Silcoon | Common | Bug | 10 | | |Budew | Common | Grs/Psn | 11-12 | | |Wurmple | Common | Bug | 10 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Antidote |Southwest grass patch | [ ] |Elixir |Next to Forest Manor | [ ] |Paralyze Heal |Near Bug Catcher/Lass battle | [ ] |Potion |Southeast corner | [ ] |Star Dust |Perimeter of forest (use Cut) | [ ] |Great Ball |South of Psychic Double Battle | [ ] |Honey |Northeast area | [ ] |TM82: Sleep Talk |Perimeter of forest (use Cut) | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Some good Pokémon to pick up here. If you have Pearl version, picking up Misdreavous here is a very good opportunity, as Psychic, Fighting, and Normal attacks will not be able to touch this thing. Murkrow is also useful for picking up; not only is he a Dark/Flying type, but his new Diamond/Pearl evolution, Honchkrow, can have a very powerful offense. After Cheryl joins you, head left from the start of Eterna Forest, and open a Pokéball lying on the patch of ground to obtain an Antidote. Once you have picked it up, head east from the entrance, then north. Once you make it past the first strip of grass, continue to head north and you will have your first doubles battle showdown in the Eterna Forest, this time with Bug Catcher Jack and Lass Briana. ______________________________________________ |Bug Catcher Jack / Lass Briana (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For your side of the battle, a Fire-type Pokémon will REALLY keep the tide of the battle in your favor. If you lack such a type, then bring in a Rock- type Pokémon who has type advantage against Bug types and cannot be easily hurt by the Pachirisu's Physical attacks. Once you knock out Pachirisu, you could then switch to a Flying-type that you may have on-hand and then use it to sweep the remaining trio of Bug Pokémon. After you have finished winning the battle, continue on north and pick up a Paralyze Heal from the Pokéball lying on the ground. Continue west, then head south, where you will face off against two Psychics, Lindsey and Elijah. ________________________________________________ |Psychic Lindsey / Psychic Elijah (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ It has been awhile since you encountered an actual Abra battle (the last one being your first visit to Jubilife City), but now you should have a couple of counters to defeat the Psychics' Abras. The first is to use pure Bug- types (meaning that they do NOT have Poison-types, or the Abras' Psychic-type attribute version of Hidden Power will hit them for double damage) and use Bug- type attacks to deal double damage against the Abras. The other strategy that one can utilize is to bring in Pokémon that know the Dark-attribute move Bite so far - Zubat, Turtwig, and Shinx so far are all capable of learning it (and their evolutions a bit later). Being Psychic-types, the two Abras will be weak to this. Even if you do not have either at hand, however, do not fret too much - Chansey on her own should be able to deal with the Abras, so insofar as long as you bring in one of your own strong Pokémon, you should not worry too much about losing. Once done picking up another win for your doubles team, head south and grab a Great Ball from the Pokéball lying in the southwest corner of the large grass patch. Next, head straight right, where you will then battle with two more Bug Catchers. ________________________________________________________ |Bug Catcher Phillip / Bug Catcher Donald (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As the lineup is composed purely of Bug Pokémon (with one Bug/Poison type in Dustox), you should have a clear advantage; you can choose Fire, Flying, or Rock Pokémon as needed be, and with that in hand, you should have no problem putting away all five of your foes in short fashion - this is made even easier by their low levels. Just remember to switch out on the off chance your own Pokémon gets injured. Having finished your battle, head all the way right to the southeast corner, and pick up a Potion from the Pokéball in the grass. After, go back left just a slight bit, then head north until you face off against two more Psychics, who are also the last trainer duo in this area. ______________________________________________ |Psychic Kody / Psychic Rachael (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The real threat here, believe it or not, may be Psyduck - with his ability to use Disable, which blocks you from using one move for the rest of the battle (and can do it to each Pokémon), if you are using one-trick ponies, you may want to reconsider your line-up. Bring in a Grass or Electric-type who know at least one of their respective elemental attacks, and use it to quickly deal damage to Psyduck before he can use Disable on you, proper. After he falls, switch out your current Pokémon for a Bug-type or Flying-type; since Meditite is Psychic/Fighting type, he can be hit on either type with weaknesses. Now that you are done with fighting in the general area, progress along with your journey through the forest by heading east and north from here. Continue all the way west until you hit the end of the line, then grab a Honey from the grass patch. Head north, then continue back east, ignoring the trees for now (as you cannot cut them). After reaching the end, Cheryl will thank you and leave. Follow after her into Route 205. --------- Route 205 --------- Trainers -------- ________________ |Fisherman Joseph| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Goldeen (Level 14 / Peck, Tail Whip, Water Sport, Supersonic)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $448| ¯¯¯¯¯¯¯¯¯¯¯¯ ________________ |Fisherman Andrew| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Magikarp (Level 10 / Splash)| | Magikarp (Level 10 / Splash)| | Magikarp (Level 10 / Splash)| | Magikarp (Level 10 / Splash)| | Magikarp (Level 10 / Splash)| | Magikarp (Level 10 / Splash)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $320| ¯¯¯¯¯¯¯¯¯¯¯¯ _________________ |Fisherman Zachary| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Magikarp (Level 10 / Splash) | | Goldeen (Level 13 / Peck, Tail Whip, Water Sport, Supersonic) | | Magikarp (Level 10 / Splash) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $320| ¯¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bidoof | Common | Normal | 10 | | |Buizel | Common | Water | 10-12 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Honey |Check empty patch in northeast field| [ ] |Potion |South of pond | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the Route 205 entrance, head down and right onto the bridge. Talk to the second fisherman in the line to face off against Fisherman Joseph. ________________ |Fisherman Joseph| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Do NOT, I repeat, do NOT bring in a Grass Pokémon OR Bug type to fight your battle for you. Type weaknesses aside, Goldeen naturally knows Peck, which is a Flying-type attack - the perfect counter for any Grass or Bugs you may choose to bring out onto the field. Instead, bring in another natural that also has no disadvantage against Peck - an Electric-type. Pachirisu or Shinx will both work, so long as either of them knows an Electric-type attack. After wielding your attack, you should have no problem winning. Once done, put one of your Pokémon in the front of your line-up that desperately needs levels, and fight the next trainer in line (this one facing right), Fisherman Andrew by talking to him. ________________ |Fisherman Andrew| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I do not believe there really needs to be much said. With a legion of Magikarps whose primary (and only) move is Splash, Andrew is for the experience and money alone - use them as fodder to get some EXP onto a lower- level Pokémon. With one more person left, continue down and talk to Fisherman Zachary. _________________ |Fisherman Zachary| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is just a mix of the last two battles - two joke Magikarps and a Goldeen with the exact same move set, but a level weaker. Use your strategy against Joseph to defeat the Goldeen here, and pummel the Magikarps. Now that you are done sweeping your foes in the general area, head north at the end of the bridge to grab some berries. Also while here, head to the northeast corner of the grass patch which is bare, and examine the space to obtain a Honey. Next, head south of the bridge and left to obtain a Potion in the southwest corner. Go back up, and then right into Eterna City. ----------- Eterna City ----------- Trainers -------- _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |HM01 |Talk to lady north of Pokémon Center; teaches Cut | [ ] |PP Up |Use Dowsing Machine in NE corner of lake (use Surf) | [ ] |Super Potion |Walk the hidden path behind the Gym | [ ] |TM46 |Behind Team Galaxy building (use Cut); teaches Thief | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Make your first stop at the nearby Pokémon Center. After replenishing your health from the trek through Eterna Forest and Route 205, exit the Center, then head north and right. You will get stopped by a lady who will inquire after Professor Rowan, talk some more, and then give you HM01 before leaving. However, you cannot use HM01 (Cut) right now until you get the badge from Eterna City's Gym. That being the case, travel straight south from here until you spot the Gym, then hang a right and enter inside. ---------------- Eterna City Gym ---------------- Trainers -------- _____________ |Lass Caroline| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Cherubi (Level 15 / Tackle, Leech Seed) | | Roselia (Level 15 / Stun Spore, Mega Drain)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $240| ¯¯¯¯¯¯¯¯¯¯¯¯ ________________ |Aroma Lady Jenna| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Budew (Level 14 / Absorb, Stun Spore, Water Sport) | | Budew (Level 13 / Absorb, Stun Spore, Water Sport) | | Budew (Level 15 / Absorb, Stun Spore, Water Sport) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $480| ¯¯¯¯¯¯¯¯¯¯¯¯ _________________ |Aroma Lady Angela| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Turtwig (Level 17 / Tackle, Razor Leaf)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $544| ¯¯¯¯¯¯¯¯¯¯¯¯ ______________ |Beauty Lindsay| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Roselia (Level 17 / Stun Spore, Mega Drain, Poison Sting)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $952| ¯¯¯¯¯¯¯¯¯¯¯¯ ___________________ |Gym Leader Gardenia| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Cherubi (Level 19 / Leech Seed, Grass Knot) | | Turtwig (Level 19 / Grass Knot, Reflect, Razor Leaf) | | Roserade (Level 22 / Poison Sting, Magical Leaf, Stun Spore) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2640| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |TM86 |Get from defeating Gym Leader Gardenia; teaches Grass Knot| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ PRE-BATTLE PREPARATIONS: After a bit of dragging on, we have reached the next gym. Given that Eterna has a Grass-based gym (along with some Bug-types), Fire-types will dominate here, and so if you chose Chimchar at the beginning of the game, use him with zeal. If you lack a suitable Fire-type, then you should go to Route 211, northeast of Eterna City, and pick up a Ponyta - he will learn Ember at Level 16, sure to be a detriment to any opponents. Also of use are Flying-type Pokémon. Starly and its evolution, Staravia, coupled with the power of Wing Attack, are very helpful here, also being able to defeat both Grass and Bug-types. Of interest are any Psychic or Dark-types you may have up your sleeves (or even any Pokémon that can use Psychic or Dark-attribute attacks); Psychic attacks are very effective against any Pokémon with a Poison-type, and Dark attacks are good against Bug-types. Be warned about pitting a Psychic type against a Bug-type, however; Psychic-types are weak to Bug-attacks, and some of your foes are pure-Bug, meaning you cannot attack a Poison weakness. Inside, talk to the Gym Leader Gardenia, who stands at the front of the first door. She will force you to duel her four underlings before you can do battle with Gardenia herself. Head into the arena, which is a forest area. Go straight north from here until you reach the green Gym Leader's pedestal, then head left from there a short distance and then south into a dead end. Talk to Lass Caroline, who is standing to the left at the end, hidden by some trees. _____________ |Lass Caroline| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Caroline's first Pokémon, a Cherubi, should not be too difficult to counter; it lacks powerful attacks or defense, and its only trump card is the ability to use Leech Seed. Send out an effective starter to crush it in a couple of turns or even with an one-hit knockout. If by the end of the first round your own Pokémon has a Leech Seed on it, switch it out for someone else to fight her Roselia. As Roselia knows Stun Spore and Mega Drain, both attacks which can become relatively annoying, make sure you have somebody who can take her out before she can attack; a Psychic-type can work wonders ehre for doing this. After scooping up a victory, head back up, then head left and down. At the branch, head left and then down past the rocks, then right. Talk to the girl hiding above a tree at the dead end here to face off against an Aroma Lady. ________________ |Aroma Lady Jenna| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jenna's entire team is composed of Budew, with all the same attacks. Do not bother bringing in a Fire-type here, as Water Sport will ensure that your attacks are weakened. Instead, bring in a Flying or Psychic type whom you can use to take advantage of Budew's Grass and Poison types, respectively. Hit hard and do not be afraid to switch out after you get paralyzed by Stun Spore - after all, all three Budew know the move, so you may as well save your Paralyze Heal. Head back to the entrance of the forest, then go north a slight bit, and head right into the area with three shrubs. Go up and head behind the three shrubs, and talk to the Aroma Lady hiding behind the second shrub to battle her. _________________ |Aroma Lady Angela| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Facing off the game's Grass Starter, you shall obviously have a bit more difficult time than the previous two fights, especially since Turtwig actually knows Razor Leaf, a move that's effective enough to decimate a lot of Pokémon weak to it. However, Turtwig is also only one Pokémon, and it lacks any status effect moves, so plan ahead and bring in somebody strong to counteract it. Any Fire-type or Flying-type should get some love in this battle, considering how unable Turtwig will be able to beat it. Now go back to the entrance again, but this time, head right, and then far north to the northeastern-most section of the room. Head left at the very end into a small chamber, and talk to the Beauty Lindsay, who is hanging out in the bottom-left corner of the trees here to get into a fight. ______________ |Beauty Lindsay| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bring in the same Pokémon you did against Caroline's Roselia to fight Lindsay, who also uses a single Roselia. As the only difference between the two is that this Roselia knows Poison Sting and is a few levels higher, you should not have too much of a difficult time taking the battle. With the defeat of all four underlings, head to the entrance, and go straight north to the Gym Leader's pedestal. Talk to Gardenia, who is now here, and proceed to fight her in a battle. ___________________ |Gym Leader Gardenia| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Watch out once you face Gardenia's Cherubi. It knows Grass Knot, which deals more damage to Pokémon that are heavier (you can check their weight in the individual Pokémon status screen or the Pokédex). This obviously means that (besides the type-disadvantage), you do NOT want to bring in an Onix. Even some other ace in the holes that you may have been using so far might be too heavy to fight properly against Cherubi. As a rule of thumb, it may be prudent to start off with somebody under 50lb to a max of around 75lb, with the lighter being the most effective. If you bring in someone who fits into this category that still has the type advantage, you should not have much difficulty beating Cherubi, who lacks effective attacks other than Grass Knot. Next up is Turtwig. Besides also having Grass Knot, he knows Reflect, which allows him to put up a barrier that halves any damage done to him by a Physical attack. At this point in time, likely the only Special attack that any of your Pokémon know that will be super-effective against Turtwig is Ember (or Hidden Power if you teach that to any Fire or Flying-type Pokémon). Of course, you may also wish to strike it before it can strike you (or put up Reflect). Roserade will cause the biggest problem. In addition to the almighty Grass Knot, she also knows Poison Sting, Stun Spore, and Magical Leaf. The former two are both annoying status effects, while the latter is an always- strike Grass attack. To win this battle, you will have to pull out all the stops and bring in your strongest Pokémon, and do battle until either of you faints. Just make sure not to delay the battle too long, or else Gardenia will use Super Potion. After you win, you will obtain the Forest Badge, along with TM86, which teaches Grass Knot. Having finally gotten your second badge, exit the building. -------------------------------------------------------------------------------- 1c. Cobble Badge WCBB -------------------------------------------------------------------------------- ----------- Eterna City ----------- Outside again, first go to the Pokémon Center. After you have finished your business there, if you have not already, teach Cut to one of your Pokémon. Since you have the Forest Badge, you can now use Cut. Go to the bushes north of the Pokémon Center, and use Cut on the bushes to proceed through. This now allows you to enter the Eterna branch of Team Galactic. Before entering the Galactic Building, however, go out into Eterna Forest for an OPTIONAL sidestop. ------------- Eterna Forest ------------- From the entrance, head left a bit until you see some trees above you. Use Cut on them, then head north until you get to the door of an abandoned mansion. Head right and up to open the Pokéball for an Ether, then head back and enter the door. ------------ Forest Manor ------------ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Gastly | Common | Gho/Psn | 12-14 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Antidote |Bucket in 1F dining room | [ ] |Dread Plate |Leftmost room from 2F hallway | [ ] |Old Gateau |West room from entrance | [ ] |TM90 |Rightmost room from 2F hallway; teaches Substitute| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This will be your first chance to obtain Gastly, and for those playing Diamond, your first chance to obtain a Ghost (Pearl players being able to obtain Misdreavous in the forest). However, I recommend you wait until later when you can get Gastlies at around Level 20, to avoid leveling up time. Inside, head straight north while on the first floor into the dining room. Turn a left into the kitchen, and examine the northernmost trash can to obtain an Antidote. Head back into the main room. Now go up the left staircase, and enter the room here to obtain the Old Gateau. Head back out, then go around to the northern room on the second floor into a long hallway. Take the leftmost room here, and inside, grab a Dread Plate. Go to the rightmost room back in the hallway, and grab TM90. Now that you are done, exit the mansion, and head back to Eterna City. ----------- Eterna City ----------- Back at town, rest up at the Pokémon Center, then exit out and head straight north. Use Cut on the trees here to gain access to the Team Galactic building. Before entering, however, head east and north, cut open the tree, then head east and open the Pokéball lying on the ground to obtain TM46, which teaches Thief. Head back and then enter. ------------------------------ Eterna City Galactic Building ------------------------------ _______________________________________________________________ |Team Galactic Grunt 1 and Team Galactic Grunt 2 (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: (Grunt 1) Zubat (Level 14 / Astonish, Bite, Supersonic, | | Leech Life) | | Glameow (Level 14 / Scratch, Hypnosis, Growl) | | (Grunt 2) Wurmple (Level 13 / Poison Sting, Tackle, String Shot) | | Cascoon (Level 13 / Harden, Poison Sting) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1080| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________ |Team Galactic Grunt 1| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Wurmple (Level 13 / String Shot, Poison Sting, Tackle) | | Zubat (Level 13 / Astonish, Leech Life, Bite, Supersonic) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $520| ¯¯¯¯¯¯¯¯¯¯¯¯ _____________________ |Team Galactic Grunt 2| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Silcoon (Level 15 / Tackle, Harden)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $600| ¯¯¯¯¯¯¯¯¯¯¯¯ _____________________ |Team Galactic Grunt 2| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Wurmple (Level 12 / String Shot, Poison Sting)| | Silcoon (Level 12 / Harden, Poison Sting) | | Zubat (Level 12 / Leech Life) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $480| ¯¯¯¯¯¯¯¯¯¯¯¯ _________________ |Scientist Rudolph| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Kadabra (Level 15 / Confusion, Disable)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $720| ¯¯¯¯¯¯¯¯¯¯¯¯ _________________ |Commander Jupiter| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Zubat (Level 18 / Giga Drain, Wing Attack, Bite, Astonish) | | Skuntank (Level 20 / Night Slash, Poison Gas, Screech, | | Smokescreen) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1600| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Inside, talk to the two Galactic members walking around if you wish; however, once you are done, head up to the northeastern section of the room and try to advance. You will be blocked by a double team of Galactic Grunts. _______________________________________________________________ |Team Galactic Grunt 1 and Team Galactic Grunt 2 (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As the first pair of Galactic Grunts will start off with a Zubat and Wurmple, you should start off with a Psychic/Electric/Rock type (if using the former, watch out for Zubat's Leech Life) and Flying/Fire type to gain the immediate advantage. Take the initiative and direct both attacks at Zubat - Wurmple is basically useless in a battle, whereas Zubat can cause some damage with Supersonic, or even stop an attack with Astonish or Bite. If Nyaruuma is the next one called out, then eliminate it quickly as well with a double attack so that it cannot use Hypnosis to put you to sleep. After both of the threats are eliminated, you can go and mop up Wurmple and Cascoon, both of who are relatively uneventful and easy to defeat. Once you have made the victory, head up the stairs now that you have no resistance to fight through. Up a level, head down and talk to the Galactic Grunt sitting at the lower left table to face off against your first foe on this floor. _____________________ |Team Galactic Grunt 1| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Start off with whatever Pokémon you commonly use against Bug-types to take on Galactic 1's Wurmple. Since Wurmple is Wurmple, it's a fairly useless Pokémon, and low Defense stats means that you should have no problem hitting it with a one-hit knockout. Zubat is actually a reasonable match if you are using somebody who is on par with his own level, as he can first use Supersonic to confuse you, and then either Bite or Astonish, both of which have a chance of making you flinch, rendering you unable to attack much of the time. Given its Flying/Poison-type attributes, you can use either an Electric, Rock or Psychic attack; however, since it knows both Bite AND Leech Life, an Electric-type or Rock-type attack is highly recommended. Talk to the third Grunt sitting at a table (going from left to right) for a single Pokémon battle. _____________________ |Team Galactic Grunt 2| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This fight is ridiculously easy, as it is a lone Silcoon you are going up against. Even without type advantage, this should be a surefire win, thanks to Silcoon's meager stats and weak attack(s). That is all for this level. Now move up the next staircase in the northeast corner, and up top, try to move right from your original position. You will then be confronted by the third solo Grunt. _____________________ |Team Galactic Grunt 3| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bring in a Fire-type/Flying-type to pick off the first two Pokémon, a Silcoon and Wurmple respectively. As usual, they are not very tough to defeat, but can still be dangerous if they manage to use their Poison Sting; in this case, make sure you have an Antidote handy. For the third Pokémon, a Zubat, the fight may be relatively more difficult, but still should not be too difficult. You can easily finish it off with an Electric or Rock or Psychic type, but again, watch for it's Leech Life attack if using Psychic. Finally, continue on right and then up to try and reach the stairs, and you will be halted by the Scientist Rudolph. _________________ |Scientist Rudolph| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ At last, you will be facing off a Psychic-type Pokémon. These are tricky to fight off, as often, you will either not have somebody with a type-advantage against them, or your Pokémon will have a Poison-subtype which renders them weak to Psychic-type attacks. Since you likely will not have a Dark-type Pokémon yet, good substitutes include pure-Bug types such as Kricketune (who can use Fury Cutter or Leech Life) or Pokémon who know Dark attacks such as Bite. Once you have that, the verdict is in for Kadabra. After you have defeated the good scientist, head upstairs. Talk to the hostage if you wish, but then speak to Team Galactic Jupiter to face off against Galactic's latest agent. _________________ |Commander Jupiter| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Agent Jupiter starts off with a high-level Zubat, which is much stronger than all the past Zubats in this building. With Bite and Astonish in its arsenal, you NEED to use something that isn't Psychic in this match; Rock types are also out of the game thanks to Zubat's Giga Drain, which not only hurts with its Grass-atribute, but also helps Zubat regain life. Skuntank is a different story altogether, thanks to his Poison/Dark types. Using Psychic, Bug, or Fighting-type attacks won't work as the opposite type will negate your advantage. In fact, only Ground-type attacks will be super effective against Skuntank. At this point in time, the only Pokémon you might have that know a Ground-attack are Geodude and Graveler, the former of whom learns Magnitude at Level 15. Geodude/Graveler is also a good choice to use as Defense Curl and Rock Polish can be used to counter Skuntank's Screech and Smokescreen, while you can whip out an Antidote for use on Poison Gas. Another strategy you can use is to switch Pokémon out constantly and wear down Skuntank's stats with stats-lowering moves; since this will be your last battle in the Tower, it does not matter what happens, so long as you win. Having finally dispatched the boss, some small talk will go down, and Team Galactic will evacuate the building. Afterwards, the bicycle shop guy will leave the premises. Follow him down and out into Eterna City again. ------------ Eterna City ------------ Outside, cut your way through the bushes. Make your obligatory stop at the Pokémon Center, then head to the Bike Shop, which is directly south of the Pokémon Center. Enter the building, and inside, talk to the man at the counter, who will give you a free Bike in return for your saving him. This will help to add some speed to your transportation. Now, you have two choices as to what to do right now. You can either continue on in the game by heading off to the Cycling Road, or you could take a quick distraction and go to Route 211. For the time being, I shall document the latter. To make your way to Route 211 itself, you must first go onto the road directly north of the Pokémon Center, then head east all the way past a statue of the Legendary God Pokémon of whichever version you are playing, then into Route 211. ---------------- Route 211 (West) ---------------- Trainers -------- ______________ |Ninja Boy Zach| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Zubat (Level 13 / Leech Life, Bite) | | Zubat (Level 14 / Leech Life, Bite, Supersonic) | | Zubat (Level 15 / Leech Life, Bite, Supersonic) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $120| ¯¯¯¯¯¯¯¯¯¯¯¯ ___________ |Hiker Louis| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 15 / Rock Throw)| | Onix (Level 15 / Rage) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $480| ¯¯¯¯¯¯¯¯¯¯¯¯ _____________________ |Bird Keeper Alexandra| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Hoothoot (Level 19 / Reflect, Hypnosis, Peck)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $608| ¯¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bidoof | Common | Normal | 12-13 | | |Geodude | Common | Rck/Gnd | 13 | | |Hoothoot | Common | Nrm/Fly | 14 | Night Only | |Meditite | Common | Fgt/Psy | 13-14 | | |Ponyta | Common | Fire | 13 | | |Chingling | Common | Psychic | 13 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Poké Ball |Check northmost empty patch on west side | [ ] |TM12 |Below the bridge; teaches Taunt | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Out in Route 211, go straight north and examine one of the empty spaces in the grass patch for a hidden Poké Ball. Afterwards, head down a bit, and then right. In the grass next to a rock wall, you should see what looks like a boulder, but do not let the camouflage fool you; it is a Ninja Boy disguising himself. Approach him to face off against Zach. ______________ |Ninja Boy Zach| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hurray for a trio of annoying Zubats. Preferably bring an Electric-type or Rock-type over a Psychic-type into this match, as all three Zubats have Leech Life AND Bite; however, keep another Pokémon on backup that is also effective against the Zubats in case your starter gets confused by Supersonic. As being confused may be a pain, you may want to switch to someone else to make use of the fodder for experience. Having claimed victory, head down south a bit through the grass patches, then progress right across the bridge. Once reaching across the opposite side, you should face off against the Hiker Louis. ___________ |Hiker Louis| ¯¯¯¯¯¯¯¯¯¯¯ This is actually a pretty basic fight. Louis' Geodude and Onix are barely stronger than when you fought Gym Leader Roark back in Oreburgh City, and you have likely leveled up large amounts by now. Bring in whatever team you used then (or a reformed team, as long as it's stacked with Fighting, Grass, and Water attacks) to pummel both the Geodude and the Onix in short order. Afterwards, destroy the Rock which is behind Louis, and go down and to the left. You should instantly face off against Bird Keeper Alexandra once you reach the bottom of the stairs. _____________________ |Bird Keeper Alexandra| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hoothoot is a fairly high-level Pokémon compared to the battles before; however, if you have been getting any time in with your Electric or Rock-type Pokémon, you should bring them in. The only thing to be aware of is that since Hoothoot knows Reflect (which halves damage done by Physical attacks), you should bring in somebody fast; any Rock-type or Electric-type attacks you have likely learned so far on any of your Pokémon will be Physical, unless you use Hidden Power. As it is, bring in somebody to hit hard and fast, then as soon as he uses Reflect, bring down Hoothoot's Defense stats if he doesn't fall in the first strike. Also make sure you have a couple of Awakenings on hands to counteract Hoothoot's Hypnosis. Now that you are done defeating the triad of trainers here, head straight south from Bird Keeper Alexandra. Lying on the ground at the end of the path is a Pokéball containing TM12. At this point in time, you CAN enter the cave (part of Tengan Mountain) next to Hiker Louis; however, at the current moment, you will be unable to do anything but for training and catching whatever Pokémone may be in there. This is because you have a number of boulders in there, and you will need Strength to get anywhere, which is later in the game. ------------------- Mt. Coronet (North) ------------------- _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Geodude | Common | Rck/Gnd | 12 | | |Machop | Common | Fighting | 13 | | |Zubat | Common | Psn/Fly | 12-13 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After you are finished here, head back to Eterna City. ------------ Eterna City ------------ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Explorer Kit |Man in house next to Pokémon Center | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In order to head off to the Cycling Road, one must first get a permit. To do so, go the Pokémon Center building, and enter the house to the right of it. Talk to the old man sitting down at the table inside, and answer yes to his query, and you will now obtain the Explorer Kit you need to cross Cycling Road. Reject his proposal for now to continue on in the main story. Head outside, then go straight down the stone road past the Gym, and into the checkpoint. ------------------------ Route 206 (Cycling Road) ------------------------ Trainers -------- ____________ |Cyclist Axel| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Staravia (Level 17 / Growl, Quick Attack, Wing Attack)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $544| ¯¯¯¯¯¯¯¯¯¯¯¯ _____________ |Cyclist Megan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Shinx (Level 17 / Charge, Spark) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $544| ¯¯¯¯¯¯¯¯¯¯¯¯ _____________ |Cyclist Jamie| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Ponyta (Level 17 / Tail Whip, Tackle, Ember)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $544| ¯¯¯¯¯¯¯¯¯¯¯¯ ______________ |Cyclist Nicole| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Starly (Level 15 / Growl, Quick Attack, Wing Attack) | | Ponyta (Level 15 / Tail Whip, Growl, Tackle) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $480| ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ |Cyclist John| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Starly (Level 15 / Growl, Wing Attack, Double Team, | | Quick Attack) | | Staravia (Level 15 / Double Team, Quick Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $480| ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ |Cyclist Ryan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Zubat (Level 17 / Wing Attack, Leech Life)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $544| ¯¯¯¯¯¯¯¯¯¯¯¯ ______________ |Cyclist Rachel| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Shinx (Level 15 / Tackle, Leer, Bite) | | Shinx (Level 15 / Tackle, Leer, Bite) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $480| ¯¯¯¯¯¯¯¯¯¯¯¯ _____________ |Cyclist Kayla| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Pikachu (Level 17 / Growl, Tail Whip, Quick Attack)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $544| ¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Exp. Share |Get from man in building at north end (must | | |have seen at least 35 Pokémon first) | [ ] |Revive |Use Dowsing Machine crosshairs after you get it| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the checkpoint, talk to the scientist/assistant standing near the northern door. If you have SEEN (not caught) at least 35 different types of Pokémon, he will then give you the Exp. Share, which allows you to equip it onto a Pokémon; that Pokémon will henceforth get a portion of the EXP you gain from each battle, no matter whether it was out on the field or not. Head out onto the actual field now. For a side note, Cycling Road is ALSO Route 206. Outside, head down the cycling road and go down to the right side. In doing so, you should quickly face off against the first Trainer on Cycling Road, Cyclist Axel. ____________ |Cyclist Axel| ¯¯¯¯¯¯¯¯¯¯¯¯ Considering that (if you are following this walkthrough entirely) your last battle was against a Hoothoot, the battle against Axel and his Staravia should not be too different, with the exception of not having Reflect OR Hypnosis; as thus, use who you wish to without qualms to defeat the Staravia with relative ease compared to the earlier Hoothoot. Afterwards, head to the far left side of the road, then continue down to duel with Cyclist Megan. _____________ |Cyclist Megan| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Although the ante may have been upped a bit in terms of levels and stats on Cyclist Road, the same general strategies have not, and Megan's lone Shinx is the same; you can still utilize your same strategies to defeat it. Bring in a Grass or Rock-type (Geodude preferred for the latter attribute, since it knows Ground-type moves, the only thing that Electric-types are weak to), and pound away at the Shinx until it's fainted. Proceed down the center line to face off against your next opponent, this time Cyclist Jamie. _____________ |Cyclist Jamie| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Be careful, as Ponyta knows Ember, so that automatically disqualifies any Bugs or Grass-types that you were planning to use. On the other hand, since Ponyta is a Fire-type (something you haven't encountered very often this far in the game), you can easily slaughter it using Water-type, Rock-type, or Ground- type attacks. If you picked up a Shellos all the way back on Route 205, have a Piplup, or any Rock-type Pokémon up your sleeve that you wish to use, now is the perfect time to use it, as you won't be facing Fire-types very often for quite a while. Afterwards, do what you will as you continue downwards, as Cyclist Nicole will be going around back and forth in a square pattern. If you wish to face her, then move up and down for a bit until you catch his attention. ______________ |Cyclist Nicole| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Considering that Nicole has basically the same Pokémon as Cyclists Axel and Jamie before her (Starly as compared to Staravia and a Ponyta), you will probably wish to use a portmanteau of the strategies you used against the two earlier opponents; an Electric or Rock-type followed up by a Water or Rock-type. If you won the earlier matches, this should not be difficult either, especially considering that the levels of both her Pokémon are lower. Continue down the center line, and eventually, you will hit Cyclist John. Talk to him to initiate a duel with him. ____________ |Cyclist John| ¯¯¯¯¯¯¯¯¯¯¯¯ More Flying Pokémon, this time a Starly followed up by a Staravia. As you have been facing off against Fliers for the last couple of areas, you may have developed a general formula for use against them; as such, bring this into play to demolish John's two Flying-type Pokémon. As usual, if you do not have a formula down pat, Rock-types or Electric-types work wonders for bringing them down quickly. Once the face-off is finished, head down the left side at the split here to take on yet another Cylist; in this case, Cyclist Ryan. ____________ |Cyclist Ryan| ¯¯¯¯¯¯¯¯¯¯¯¯ Another battle, and another Flying-type. The same Pokémon you used during the previous battles may be used here; at the same time, you can also choose to utilize a Psychic-type, so long as you remain wary of Zubat's Leech Life, which has a type-advantage over Psychic-types. We are almost done here. Continue down the road, and take off the last bicyclist to the left, Cylist Rachel. ______________ |Cyclist Rachel| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Thankfully not being a battle with any Flying-types, Rachel still utilizes two Shinx, which are the exact same Pokémon that Megan used before her; the only difference is that this time she uses two of them, and her's are also lower leveled. Use the same general strategy as you did in your battle with Megan to put another win on the record. Having won the battle, head to the right and talk to the last trainer on Cycling Road, Cyclist Kayla. _____________ |Cyclist Kayla| ¯¯¯¯¯¯¯¯¯¯¯¯¯ And to end it off, the mascot of Pokémon. Unfortunately, Pikachu is rather tame even compared to the two Shinx before it, as it lacks the oomph to make any devastating moves without Bite. Considering that after that, Pikachu is still a first-stage evolution, just like the Shinx, you should put it out of its misery with whomever you have been using against Electric-types for the last while; and have fun beating up Pikachu while you are at it. Finally, done the circuit that is Cycling Road, head down into the building at the south. Continue out through the bottom entrance onto Route 206. --------- Route 206 --------- Trainers -------- ______________ |Hiker Theodore| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Onix (Level 15 / Screech, Rage, Rock Throw)| | Onix (Level 15 / Screech, Rage, Rock Throw)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $480| ¯¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bronzor | Common | Stl/Psy | 15 | | |Geodude | Common | Rck/Gnd | 14-15 | | |Kricketune | Common | Bug | 14-15 | | |Ponyta | Common | Fire | 14-15 | | |Zubat | Common | Psn/Fly | 15 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Burn Heal |Below the Cycling Road in middle area | [ ] |Elixir |Use Dowsing Machine near tree on right side | [ ] |Full Heal |On the right side (use Cut on hidden shrub) | [ ] |Silver Powder |On the right side | [ ] |Super Repel |Walk left from the Hunter to a grass patch | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The route may actually look short, as if you walk straight south, you immediately get to Route 207. However, go right from the staircase, and cut the shrubs blocking your path. Head north in the grass for a bit, but constantly press left; eventually, you will be able to go underneath the bridge that serves Cycling Road (a brown-leaved tree should just be north of you at this point in time). Underneath here, grab a Burn Heal from a Pokéball lying in the center of the ground, then head back right and continue north. Eventually, you should spot a Pokéball that is lying to the right of a giant rock. Open it up for a Silver Powder, then continue north a bit more to face off against Hiker Theodore. ______________ |Hiker Theodore| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Another route, another Trainer to face off against. Thankfully, you've faced off against his ilk only a bit earlier in the form of Hiker Louis on Route 211 (West). Even the levels are the same, with the sole exception being that he has an Onix in place of his Geodude. Your own Pokémon should be, of course, decently stronger by now; this will negate any advantage that Theodore might get by having a higher Defense stats on his second Onix than having a Geodude, so lash away with any Grass, Water, or Fighting attacks you have up your sleeve. After taking the battle, head left across underneath the bridge, and on the opposite side, head left and down a bit to examine a Pokéball for a Super Repel. IF you want to do so, you can go to the Cave of Doubt, an optional sidequest cave that lies just behind Hiker Thoedore; however, it is long, very frustrating, and without the use of Flash, only a small portion of the cave will be illuminated. If you wish to go now, check the Sidequests section > Cave of Doubt (not yet done). Otherwise, now that your business here is done, head back all the way south to the start of Route 206, then head south into Route 207. ---------------- Route 207 (East) ---------------- Trainers -------- _________________________________________________ |Camper Anthony / Picnicker Lauren (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Anthony): Ponyta (Level 19 / Ember, Stomp, Growl | | (Lauren): Pachirisu (Level 19 / Charm, Spark, Quick Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $608| ¯¯¯¯¯¯¯¯¯¯¯¯ ________________ |Youngster Austin| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Starly (Level 15 / Quick Attack, Wing Attack, Growl) | | Chimchar (Level 18 / Ember, Taunt, Fury Swipes, Flame Wheel) | | Geodude (Level 15 / Rock Throw, Rock Cart, Mud Sport)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $288| ¯¯¯¯¯¯¯¯¯¯¯¯ ___________ |Hiker Kevin| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 15 / Rock Throw, Mud Sport, Rock Cart)| | Zubat (Level 17 / Wing Attack, Leech Life, Bite) | | Geodude (Level 16 / Rock Throw, Mud Sport, Rock Cart)| | Geodude (Level 16 / Rock Throw, Mud Sport, Rock Cart)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $512| ¯¯¯¯¯¯¯¯¯¯¯¯ _________________ |Battle Girl Helen| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Meditite (Level 18 / Hidden Power, Detect) | | Machop (Level 18 / Karate Chop, Leer, Focus Energy, Low Kick) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $288| ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ |Hiker Justin| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 16 / Mud Sport, Magnitude) | | Bronzor (Level 18 / Hypnosis, Confuse Ray, Confusion, Imprison) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $576| ¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Vs. Seeker |Get from Lucas/Dawn | [ ] |Dowsing Machine |Get from Lucas/Dawn; Pokétch Application | [ ] |Critical Hit |Cross bridge south of Hiker Kevin | [ ] |Rare Candy |Use Dowsing Machine near Hiker Kevin | [ ] |Revive |Use Dowsing Machine near where you get it| [ ] |Super Potion |Near the Camper/Picnicker battle | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head down from the start of Route 207, and Lucas/Dawn will come up to meet you. When presented with the option of "Left" or "Right", either choice is fine: she will give you the Dowsing Machine regardless, which will allow you to find hidden items in the ground; and the Vs. Seeker, which allows you to find Trainers who wish to challenge you again. From here, you can also go down the sandfall nearby to head straight south to Oreburgh City (go back up the sand via your Bike). For now, however, head west, and face off against a double battle against Camper Anthony and Picnicker Lauren. _________________________________________________ |Camper Anthony / Picnicker Lauren (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Any Pokémon that knows a Rock-type or Ground-type attack HAS to come into this battle, no ifs, ands, or buts; both Fire and Electric-type attacks will be weak or negated by the aforementioned Pokémon-types, and in turn, Rock beats Fire, and Ground beats both. After that, you will have a rather difficult time fielding a Pokémon that can beat one that isn't dominated by the other. As such, you may wish to stick to a Pokémon neutral to both types. The only other major note is that you should watch out for Pachirisu's Charm in this battle; if you delay in taking her out, focusing on the Ponyta instead, by the time you get to her, you might not have enough Attack to defeat her. After you win the battle, continue right, and pick up the Pokéball lying between the two pillars to obtain a Super Potion. Afterwards, head back left a bit past the Camper/Picnicker couple, then head south down a ledge next to the rock cliff. Down here, head right, and face off against Youngster Austin, who is walking around. ________________ |Youngster Austin| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As you are about to see pretty soon (and have in the last little bit), there shall be a lot of Flying-type Pokémon for the next long stretch of the game to battle. As such, it is imperative to focus now on the two types Flying Pokémon are weak to that you have an abundance of - Electric-types and Rock- types. Take the time to formulate a general strategy, with specialized strategies for each second Subtype a flier might have (the most common being Normal and Poison for now). With that spiel out of the way, you will also face off against a Chimchar. He isn't very different yet from the handful of trainer and wild Ponyta that you have faced so far, so continue on with your current lineup for downing Fire Pokémon. However, you should watch out for his Flame Wheel, which has a bit more power than Ember and a much higher likelihood of causing a Burn. Geodude does not even need elaboration. Water, Grass, Fighting-type attacks, and the like. When that is done, head up the nearby stairs, then go left and up another flight. Head over to talk to Hiker Kevin to fight him in a battle. ___________ |Hiker Kevin| ¯¯¯¯¯¯¯¯¯¯¯ This is a pretty basic battle, so long as you know what you're doing. For the three Geodudes, utilize the same lineup as you have been using for the last couple of Hikers you have faced off against. When it comes time to take on the Zubat, once again, don't use a Psychic-type, as you'll get raped to hell and back by Leech Life and Bite; instead, again, use an Electric-type or Rock-type to take advantage of Zubat's Flying-type attribute. Afterwards, head south and grab the Pokéball on the ground across the bridge for a Critical Hit. Now go back across the bridge, then head right past the staircase to face off against Battle Girl Helen. _________________ |Battle Girl Helen| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Meditite is one of the more Type combinations that you do not see very often; in this case, Psychic/Fighting. Detect allows him to evade an attack, while Hidden Power is a Special Attack that can be either Psychic or Fighting- type. Confusion is also a strong Psychic attack, capable of confusing you (as the name suggests). If you have a pure Ghost type, such as Misdreavous (can only get in Pearl), bring it into the battle to hit Meditite's Psychic type with Ghost-type attacks. You can also bring in a Flying-type Pokémon; just make sure that if it's second subtype is Normal to not be hit by Hidden Power. Machop is an easier entity to take care of. Focus Energy allows him to raise the critical hit ratio of his attacks. If you have a pure Ghost up your sleeve, bring it in, since Fighting attacks will not hit at all, which is all that Machop has. Lacking that, a Psychic type should work wonders with Machop, who is weak to Psychic attacks. Once you have won your battle with Sarina, head right, up and left down the stairs. Jump off the ledge, then go up and right past the Hiker to face Hiker Justin. ____________ |Hiker Justin| ¯¯¯¯¯¯¯¯¯¯¯¯ Geodude is, obviously, much more of the same. You have been here a dozen times before, so you should know by now what to do. Justin's second Pokémon, a Bronzor, is something you have not encountered before. It is a Psychic/Steel type, and because of it's Steel subtype, it has very few type weaknesses. In fact, its only weaknesses are Ground and Fire. However, its two possible Abilities, Levitate and Heatproof respectively, ensure that Ground attacks will not work on Bronzor and that Fire attack damage is lowered. Additionally, because it knows Psychic-type attacks, this means no Fighters either (Chimchar line). As such, bring in a pure Fire- type such as a Ponyta who is in abundance on the last few routes, and use Ember until it falls. Finally, head inside the cave to go inside another section of Mt. Coronet. ------------------- Mt. Coronet (South) ------------------- _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Clefairy | Rare | Normal | 14-15 | | |Geodude | Common | Rck/Gnd | 15 | | |Machop | Common | Fighting | 15 | | |Lisyan | Common | Psychic | 15 | | |Zubat | Common | Psn/Fly | 14-15 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There isn't really altogether too much to do in Mt. Coronet, considering the lack of trainer and items, and that you cannot do anything without Strength or Surf. Head south from the entrance and then right, and you will run into a blue-haired man who will talk about Mt. Coronet. After he leaves, head up the stairs to your north (breaking through the rocks with Rock Smash will take you the exact same direction), and then head up and right down the stairs. Exit outside from the eastern door. --------- Route 208 --------- Trainers -------- ____________ |Hiker Robert| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 17 / Rock Throw, Rock Cart)| | Geodude (Level 17 / Rock Throw, Rock Cart)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $544| ¯¯¯¯¯¯¯¯¯¯¯¯ _______________ |Black Belt Kyle| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Machop (Level 19 / Foresight, Seismic Toss, Focus Energy, Karate | | Chop) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $456| ¯¯¯¯¯¯¯¯¯¯¯¯ ______________ |Hiker Jonathan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Onix (Level 19 / Rock Tomb, Rock Throw, Rage)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $608| ¯¯¯¯¯¯¯¯¯¯¯¯ _________________ |Aroma Lady Hannah| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Combee (Level 16 / Sweet Scent, Gust) | | Roselia (Level 18 / Leech Seed, Mega Drain, Stun Spore, Poison | | Sting) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $576| ¯¯¯¯¯¯¯¯¯¯¯¯ ______________ |Artist William| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Mime Jr. (Level 17 / Encore, Doubleslap, Meditate, Confusion) | | Bonsly (Level 17 / Low Kick, Flail, Mimic, Rock Throw) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $816| ¯¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Beadull | Common | Nrm/Wat | 18 | | |Bidoof | Common | Normal | 16 | | |Meditite | Common | Fgt/Psy | 16-17 | | |Psyduck | Common | Water | 16, 18 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Odd Keystone |Talk to man in corner by honey tree | [ ] |Poké Ball |Use Rock Crush on rocks at north end | [ ] |X Speed |Past the Black Belt Kyle battle | [ ] |Honey |Use Dowsing Machine left of honey tree | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the exit out of Mt. Coronet, cross the first bridge, and on the crossway plateau, talk to the Woodsman to face off against Hiker Robert for your first battle in Route 208. ____________ |Hiker Robert| ¯¯¯¯¯¯¯¯¯¯¯¯ It is two Geodudes. Rock-type Pokémon and Hiker. Put the two together, remember back to all your previous battles with Hikers for the last hour of playtime or so, and then crush your opposition with your regular lineup. Continue on up the north bridge, and you will encounter another Trainer who is walking around in a square. Catch his attention to duel Black Belt Kyle. _______________ |Black Belt Kyle| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ And now, for something totally different. Machop should be a pretty reasonable match-up for you, as it is something we have not seen in a long time (outside of your earlier battle with Helen). Focus Energy can be dangerous if you wait to finish him off after he has performed it, as it heightens his chances of performing a Critical Hit. If you picked up a Misdreavous earlier (Pearl only), you can use it to win this battle without ever being touched (thanks to pure Ghost-types not getting hit by Normal or Fighting-type attacks). Lacking that, Flying-type attacks or Psychic-type attacks can make short work of Machop. After the battle, head left and down past where you fought Kyle, and open the Pokéball lying next to the river to obtain an X Speed. Proceed back up and across the bridge to the plateau again, and this time, head right. After you make it across the bridge, you will be forced into a battle with Hiker Jonathan. ______________ |Hiker Jonathan| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Considering that it is another Woodsman, you would expect another Rock- type Pokémon, and Hiker Jonathan continues the trend with a lone Onix in his lineup. That being the case, call out whoever you will from the Grass/Water/Fighting category to fight Onix and take the fodder experience. Continue right and north from your face-off with Jonathan. At the end of the north direction, break the rocks to your left using Rock Smash, and go down the stairs to open the Pokéball for a Poké Ball. Head back right and continue in that direction, then go down the staircase. In the grass patches below, head right to take on Aroma Lady Hannah. _________________ |Aroma Lady Hannah| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Combee, Hannah's first Pokémon, is fodder, period. Its only known moves are Sweet Scent and Gust; the former is basically useless when coupled with an attack like the latter. So long as you make sure not to bring somebody in who's weak to Flying attacks, defeating Combee should be a breeze. Afterwards, head right and enter the house. Inside, talk to the old man, and he will give you a random berry. Talk to the girl wandering around, and say yes to gain a new Pokétch feature, the Berry Searcher. You can also buy different types of soil from the lady here for $200 each. Exit outside, then ehad south to fight the Artist William. ______________ |Artist William| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pure Ghost, Pure Bug, Pure Dark, or anybody who knows any moves from these three type categories should make the entrance into the battle against Mime Jr. However, where possible, preferably make it the Pure Ghost. This is thanks to Mime Jr.'s Encore, which if it hits, can make you repeat the same move you just performed two to six times. Since Bonsly comes next, who knows a Fighting and Normal move, being a pure Ghost means it will not connect. Lacking a Ghost, just bring in somebody who can hit Mime Jr. hard, and then switch out for somebody who can also dominate Bonsly (who is a Rock type....better than the Geodudes and Onixes littering the last few Routes). Once done, head straight south, and talk to a Black Belt standing in the corner next to some trees. He will give you an Odd Keystone. Now that your time here is finished, head back up and then head right to enter Hearthome City. -------------- Hearthome City -------------- Trainers -------- _____ |Rival| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon : Starly (Level 19 / Wing Attack, Quick Attack, Double Team) | | | | (If your starter was Turtwig) | | Buizel (Level 20 / Water Gun, Growl, Quick Attack, Pursuit) | | Roselia (Level 20 / Mega Drain, Leech Seed, Poison Sting) | | Monferno (Level 21 / Flame Wheel, Mach Punch, Fury Swipes, Taunt)| | | | (If your starter was Piplup) | | Buizel (Level 20 / Water Gun, Growl, Quick Attack, Pursuit) | | Ponyta (Level 20 / Tail Whip, Ember, Growl, Tackle) | | Grotle (Level 21 / Curse, Razor Leaf, Withdraw, Absorb) | | | | (If your starter was Chimchar) | | Roselia (Level 20 / Mega Drain, Leech Seed, Poison Sting) | | Ponyta (Level 20 / Tail Whip, Ember, Growl, Tackle) | | Prinplup (Level 21 / Growl, Bubble, Metal Claw, Peck) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2100| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Go through the checkpoint. Head right from the entrance to Hearthome, and a Buneary will come out of nowhere and run into you. A girl will catch up with it, apologize, and then leave. After the event, continue east into Hearthome itself. Visit the Pokémon Center, which is in the center-west section of the city, and recover up. You can also visit the house right next to the Center and talk to Bebe inside, and afterwards, your Pokémon PC will be named Bebe's PC. Talk to the lady with purple hair standing outside of the Contest Hall in the middle of the city; she will introduce herself as Fantina, Hearthome Gym Leader, then run off. Head inside, and you will receive the Glitter Powder and a Dress, along with being able to enter contests from now on. This last step is mandatory to advance on in the game. As well, head to the house to the east of the Poké Mart, and talk to the man inside to obtain the Poffin Case. You can also go inside the apartment to the right of this house, go up the elevator, and talk to the lady at the top to obtain a Shell Bell (a Held Item that restores your own Pokémon's HP as it damages other Pokémon). After you have done all you have, go south and leave the city. Or not... _____ |Rival| ¯¯¯¯¯ Starly is a constant on your Rival's team no matter what Pokémon you chose at the start; also despite his level, Starly has not been evolved into a Starvia. Because Starly has only Normal and Flying type moves at its disposal, both Electric-types and Rock-types work well; the latter, better, thanks to its natural resistance to both Quick Attack and Wing Attack. When taking on Buizel/Prinplup, make sure that you keep your eye on other-attribute moves that they may possess; Buizel's Dark-attack Pursuit means not to bring in any Psychics or Ghosts, while Prinplup's Peck can take on Grass and Bug-types. However, neither of them pose any serious threat to a decent Electric-type, who will gain 2x against both types. Roselia/Grotle follow the same fashion, as neither of them have Subtypes in addition to being Grass that protect against their two major weaknesses; Fight and Fire, and in Roselia's case, Psychic. However, they can both be annoying between Mega Drain and Poison Sting, Absorb and Withdraw. As such, take them out quickly before they may be allowed to become a nuisance. Ponyta can be solved by a basic Rock or Water attack. Monferno is not so simple to fell, as he knows Mach Punch, which may present a difficulty to your Rock-types, and also has STAB bonus. In such a situation, it may be better just to use a Flier or Psychic to bring the shift away from his Mach Punch to Flame Wheel, which isn't quite as effective. Once you have won, go back to the Pokémon Center and deposit one of your Pokémon, leaving only five in your current lineup. Now head to the southern end of the city, then right to the southeast corner. Before leaving Hearthome City, talk to the Woodsman standing near the checkpoint. He will give you an Egg if you answer Yes. As you walk around, the Egg will get closer to hatching, eventually hatching into a Happiny, which will itself evolve into a Chansey. Now that is done, head right through the checkpoint and continue on your journey. --------- Route 209 --------- Trainers -------- ______________________ |Pokémon Breeder Albert| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bonsly (Level 16 / Rock Throw, Flail, Copycat, Low Kick) | | Budew (Level 15 / Mega Drain, Water Sport, Growth, Stun Spore) | | Pichu (Level 17 / Charm, Thunder Wave, Sweet Kiss, Thundershock) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $816| ¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________ |Twins Emma and Lil (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Emma): Bonsly (Level 19 / Rock Throw, Low Kick, Flail, Mimic) | | (Lil): Mime Jr. (Level 19 / Doubleslap, Meditate, Encore, Mimic)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $608| ¯¯¯¯¯¯¯¯¯¯¯¯ _________________ |Poké Kid Danielle| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Pikachu (Level 19 / Thunder Wave, Quick Attack, Double Team, Tail | | Whip) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $152| ¯¯¯¯¯¯¯¯¯¯¯¯ ________________________ |Pokémon Breeder Jennifer| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Mime Jr. (Level 16 / Doubleslap, Encore, Copycat, Meditate) | | Cleffa (Level 17 / Sing, Copycat, Magical Leaf, Sweet Kiss) | | Budew (Level 15 / Mega Drain, Stun Spore, Growth, Water Sport)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $816| ¯¯¯¯¯¯¯¯¯¯¯¯ _______________ |Cowgirl Shelley| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bidoof (Level 14 / Tackle, Defense Curl, Growl)| | Bidoof (Level 15 / Tackle, Defense Curl, Growl)| | Bidoof (Level 16 / Tackle, Defense Curl, Growl)| | Bidoof (Level 15 / Tackle, Defense Curl, Growl)| | Bidoof (Level 15 / Tackle, Defense Curl, Growl)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $240| ¯¯¯¯¯¯¯¯¯¯¯¯ _________________________________ |Couple Ty and Sue (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Ty): Machop (Level 19 / Seismic Toss) | | (Sue): Meditite (Level 19 / Mind Reader) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2432| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bibarel | Common | Nrm/Wat | 16, 18 | | |Chansey | Rare | Normal | 16 | | |Gastly | Rare | Gst/Psn | 16 | Night Only | |Mime Jr. | Common | Psychic | 16 | | |Staravia | Common | Nrm/Fly | 17-18 | | |Starly | Common | Nrm/Fly | 16 | | |Zubat | Common | Psn/Fly | 16 | Night Only | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Calcium |Northwest corner (use Bicycle) | [ ] |Good Rod |Talk to fisherman on pier | [ ] |X Accuracy |Path south of Poké Kid battle | [ ] |Honey |Northeast corner of field | [ ] |Tiny Mushroom |Use Dowsing Machine in pit | [ ] |TM19: Giga Drain |Southeast area (use Surf east of person wearing| | |Pikachu costume, then Surf east of large rock) | [ ] |TM47: Steel Wing |South of Lost Tower (use Cut) | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Out on Route 209, you have a new set of Pokémon that you can capture. Mime Junior is pretty useless, but Gastly is a useful Pokémon to pick up if you are playing Diamond and cannot obtain a Misdreavous. Levitate also reduces the number of weaknesses his evolution line has by one. Out here, head right and talk to the girl standing just east of the sign to battle Pokémon Breeder Albert. ______________________ |Pokémon Breeder Albert| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bonsly is a Rock Pokémon. Despite being different in moves from the handful of Geodude and Onix you have faced in the past, he is still a Rock- Pokémon; as such, you should do as you always will and bring in a Water or Grass-type to kill him off quickly. Next up is the mega-annoying Budew, who between Stun Spore and Water Sport means that you should bring in either a Psychic-type or Flying-type (Water Sport reduces damage done by Fire attacks). Finish it off fast to avoid being paralyzed by its Stun Spore. Most annoying, however, is Alberta's Pichu. Never mind the fact that it has Thunderwave; Pichu's Static Ability means that it has a good chance of paralyzing its opponent every turn. After that, it can use Double Team to raise its evasiveness to broken levels, all the time utilizing Tail Whip and Quick Attack to take down any opponents with high Defense. About the only way that you CAN reasonably win without any injury is to bring in a Rock/Ground Pokémon such as Geodude, whose Ground-type attribute keeps Thunderwave from affecting him. Magnitude will also send Pichu packing after a couple of turns, no matter the strength. After the battle, head down and talk to the fisherman on the nearby dock to get the Good Rod, which allows you to catch Pokémon other than Magikarp. Also head north of Albert and to the northeast corner of the grass patch to claim a Honey. Back at Albert, using him as a landmark, head straight right across the bridge. At the next land mass, continue right a bit to face off against the Twin Girls Emma and Lil. __________________________________ |Twins Emma and Lil (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Although not the biggest threat as far as actual attack power goes, Mime Jr. is a very annoying Pokémon because of its Encore; it can force you to repeat the move that you just utilized for two to six turns straight. Throw it in with Mimic, and you should probably bring in a setup of two Pokémon who are not weak to the other's attacks (Dark/Ghost and Water is a good combination) so that Mime Jr. (and Bonsly, who also knows Mimic) cannot use your attacks against you. Thankfully, Mime Jr.'s actual offensive power is not so great, as even with Meditate, Doubleslap does little damage. After Mime Jr. is taken out, finish off the twins by defeating Bonsly. After you win, head right and talk to the Pikachu on the dock to get into a duel with Poké Kid Danielle. _________________ |Poké Kid Danielle| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Having faced Albert's Pichu before, this battle should be seen as basically the same thing; the only real difference is that Danielle uses a Pikachu, so it will be a good deal stronger than the Pichu. Come in with something like Magnitude or Earthquake to take Pikachu out right away, as it also has Static as its Ability. Before continuing on, if you wish to, you can head straight north from the Twin Girls and then left across two bridges to grab some berries. After that, head north and right from the Twin Girls to cross a bridge, then head up towards the dug-up hole to face Pokémon Breeder Jennifer. ________________________ |Pokémon Breeder Jennifer| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the Twins battle earlier, you fought a Mime Jr. with the same setup as Jennifer's first Mime Jr.; the only difference is Copycat, which is a MUCH less flexible form of Mimic. Take the initiative and nullify the use of Encore by starting off with a Ghost-type, Bug-type or Dark-type attack so even if you are affected by it, you will continue hitting Mime Jr. with attacks that it is weak to. Cleffa is not too bad, so long as you avoid a war of attrition; once that becomes the case, Cleffa has a chance of winning through the use of Sweet Kiss (which may cause Confusion) and Sing (which can put you to sleep), followed up by Magical Leaf (no-miss attack). However, considering its stats, it should not be too difficult to defeat in short time. Budew is something you have also fought against. Just go god-mode on it with a Flying or Psychic type to trump it in no time at all. After you win, continue right along the dirt road. To your east, you should see a run-down well. Examine it, and if you have the Odd Keystone from a few routes back, you can insert it here to make a Hallowed Well. To your north will be another dug-up hole, this time complete with a sandfall at the end of it. To get up the sandfall, you need to go a bit south from it first (before the stairs, minimal), get onto your bike and go into second gear (press B), then build up speed and head north and up the sandfall. As soon as you do, you will face off with the Cowgirl Shelley. _______________ |Cowgirl Shelley| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unfortunately, this battle is a legion of five of one of the most annoying Pokémon you will ever face; in this case, Bidoof. Each Bidoof varies only in level, with Tackle, Defense Curl, and Growl being constant between all five Bidoof. Ideally, you COULD just use all five as experience fodder, considering that none of them have the dangerous Rollout. However, at the same time, you could also just throw in one Pokémon that needs the experience; since they are altogether fairly weak at this poin in time, if you have one Pokémon that knows a move that increases with attack power for each time you repeat it (ie. Fury Cutter or Rollout), you can bring that into play too. Once done, head left and down the grass patch. This next bit is tricky; another hole complete with sandfall lies in front of you, but unlike before, you have to traverse around some rocks. To complete this, you need to bike down the stairs at top speed, then head right and then up again. Once you complete it, your reward will be a Calcium. Now head back to where Cowgirl Anii is standing, then go right and through the large grass path. Proceed down to find a tree blocking your way, and cut it down using Cut. Grab the Pokéball on the ground for TM47, which teaches Steel Wing. Now go back to Cowgirl Shelley for the last time, and continue a bit north to get thrown into a double battle with the Couple Ty and Sue. _________________________________ |Couple Ty and Sue (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Machop and Meditite might have other moves. However, while they are acting as a Doubles team, they only utilize a Mind Reader - Seismic Toss combination, with the former attack ensuring the latter hits. Since they are both Fighting and Meditite Psychic, improvise by wrecking their strategy - bring in a Flier and either a pure Ghost or someone who knows a Dark-type attack to wreck Meditite off the start. Once Meditite is out of the way, you have no threat from any possible Psychic attacks he may be hiding, and then you can pound Machop. Now, you have a choice. You can either go to Solaceon Town and continue on with your quest to Veilstone City, or you can go to Lost Tower which is the giant skyscraper to your right and get HM04, Strength. You will need HM04 later on in the game, but not now; on the other hand, the trainers and Pokémon inside are also within your level range at the moment. For the purpose of this walkthrough, the Lost Tower walkthrough will be done here. ---------- Lost Tower ---------- Trainers -------- _________________ |Youngster Olliver| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Stunky (Level 16 / Poison Gas, Fury Swipes, Smokescreen, Screech)| | Shellos (Level 16 / Harden, Hidden Power, Mud Bomb, Water Pulse) | | Kricketune (Level 16 / Bide, Leech Life, Fury Cutter, Growl) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $256| ¯¯¯¯¯¯¯¯¯¯¯¯ _______________ |Roughneck Kirby| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Cleffa (Level 19 / Sing, Copycat, Sweet Kiss, Growl) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $456| ¯¯¯¯¯¯¯¯¯¯¯¯ _______________ |Pokéfan Leonard| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Pichu (Level 15 / Sweet Kiss, Thunder Wave, Charm, Tail Whip) | | Pikachu (Level 18 / Double Team, Quick Attack, Tail Whip, Thunder | | Wave) | | Pichu (Level 15 / Sweet Kiss, Thunder Wave, Charm, Tail Whip) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1152| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ |Pokéfan Rebekah| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bonsly (Level 19 / Low Kick, Rock Throw, Mimic, Flail)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1216| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________________________________ |Belle and Pa Beth and Bob (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Beth): Ponyta (Level 19 / Ember, Stomp) | | (Bob): Buizel (Level 19 / Water Gun, Pursuit, Swift)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2128| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________________________________ |Young Couple Mike and Nat (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Mike): Murkrow (Level 19 / Wing Attack, Pursuit, Astonish, Peck)| | (Nat): Misdreavus (Level 19 / Confuse Ray, Mean Look, Astonish)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2432| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Gastly | Common | Ghost | 16-22 | | |Golbat | Uncommon | Psn/Fly | 20 | | |Misdreavus | Rare | Ghost |17-19, 21 | Pearl Only | |Murkrow | Rare | Dark/Fly | 18-20 | Diamond Only | |Zubat | Common | Psn/Fly | 16, 18 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |HM04 |Talk to left woman on 5F; teaches Strength | [ ] |Cleanse Tag |Talk to right woman on 5F | [ ] |Revive |Southwest corner on 3F | [ ] |Oval Stone |Middle area on 2F, north of Olliver | [ ] |TM27 |South side on 4F; teaches Return | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ At the beginning of the tower, head to the northwest corner and go up the staircase. Up a floor, continue down past the graves, and then head left to face off against Youngster Olliver. _________________ |Youngster Olliver| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You may remember facing a Galactic Commander a long, long time ago who utilized a Skuntank. Olliver's Stunky is the pre-evolved form of said Skuntank, and has the same annoying Dark/Poison types. If you have somebody who knows an offensive Ground attack, use it. Otherwise, use someone else with a powerful attack to take Stunky out in two hits top, before it can severely affect you with Poison Gas, Smokescreen or Screech. Once Shellos comes out, you can switch out for anything that Water is weak to. Despite its ability to use Ground attacks, it does not have a Ground subtype, so you can attack with Electric here. On the same note, Electric-types should watch out for Shellos' Mud Bomb, but other than that, it really does not pose too much of a threat. Kricketune should not be too difficult a fight at all. One Flying/Fire/Fighting hit later, it'll be down for the battle. Pick up the Oval Stone right above you, then continue on clockwise onto the third floor. Continue down and then left up here, and talk to the old man at the end on the southern side of the room to face off against Roughneck Kirby. _______________ |Roughneck Kirby| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Between Sing, Growl, and Sweet Kiss (being able to put you to sleep, dropping your attack power and confusing you in that order), Cleffa is a Pokémon of attrition; however, there is one problem to that, and that is its relatively poor stats, being a baby Pokémon. Bring in somebody who knows a Fighting-type move, or failing that, a Ghost-type such as Gastly or Misdreavous (Normal-type attacks will not faze any Ghost-type). Give it no more than two turns, and Cleffa should be neutralized as a threat. Head left from the Roughneck to pick up a Revive, then continue north to take on Pokéfan Leonard. _______________ |Pokéfan Leonard| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Oh great, a Pikachu-line triple team. You NEED to bring in somebody with a Ground-attribute to nullify all the Thunder Waves, which can be very annoying; even then, Static can still affect you after you down each of the Pichus and the Pikachu. The only other things you should watch out for are Sweet Kiss and Charm, both of which can be severely annoying. Proceed left and onto the next floor. Up here, head straight south to face off against Pokéfan Rebekah. _______________ |Pokéfan Rebekah| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bring in somebody with a Grass or Water-type attack. Bonsly has nothing against the type of Pokémon that usually have them, and is weak to both types of attacks. The only thing that he has in his arsenal that can be a major threat is Flail, and if you make sure to bring in somebody quicker than he is to attack first on the second turn (if required), you can avoid serious damage. Continue again to face Belle and Pa Beth and Bob in a double battle. _________________________________________ |Belle and Pa Beth and Bob (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Against the Buizel/Ponyta combination, you will have to make sure that neither of your Pokémon are weak against either of the Belle and Pa's. Your best lineup at this point in the game is probably an Electric/Water duo, with your Electric taking on Buizel and your Water on Ponyta. Ponyta's Ember would be ineffective against your Water, and Buizel's Water Gun ineffective against both. After that, they really do not have anything to use against you. Next, head left and pick up TM27 off the floor (which teaches Return). Now go back north to where Pokéfan Rebekah is, then head left to get into another Double battle; this time, with the Young Couple Mike and Nat. _________________________________________ |Young Couple Mike and Nat (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You will be going up against a fairly painful combination here in Misdreavous/Murkrow. If you have the types, you should probably bring in someone who knows either Ghost or Dark attacks, and then somebody who knows Rock, Electric, or Ice attacks for Murkrow. In all actuality, however, you might only have a Rock or Electric type for Murkrow, so just bring him in and then make sure you have somebody who's neutral or resistant to Dark, Ghost, and Flying- type attacks to act as backup for your Rock/Electric-type and to take on Misdreavous after. Murkrow and Misdreavous themselves use a pretty basic combination of Dark, Ghost, and Flying attacks. The only real stuff that you have to watch out for is Misdreavous' Confuse Ray, which can be annoying pretty quickly, especially with a very high accuracy rate. With the battle done, continue on your traversing and head left and upstairs. On the fifth floor, go and talk to the two old ladies standing in the middle of the room. The right one will give you the Cleanse Tag; the left one shall hand over HM04, which teaches Strength. That done, exit the tower, and head north outside to enter Solaceon Town. ------------- Solaceon Town ------------- _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Day-Care Checker |Pokétch Application; man inside breeding | | |center after dropping off first Pokémon | [ ] |Pokémon History |Pokétch Application; man SW of Pokémon | | |Center | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Not much important stuff to do in Solaceon Town; however, there IS the Breeding Center in the upper left corner of the town. Visit here, and you can drop your Pokémon off to gain experience. For every step you take, a Pokémon in the daycare will gain one experience point. To take it out, however, you will have to pay $100, plus costs incurred throughout the actual raising of the Pokémon. After you drop your first Pokémon off, another person will also appear in the Day Care who will give you the Day-Care Checker Application, which allows you to view your Pokémon and their levels at any time. You can also talk to a man south and west of the Pokémon Center to get a Pokémon History Application, which shows you information on the last sixteen Pokémon you have caught. Now, you can once again continue on your journey, or you can take a side stop to the Solaceon Ruins, a short dungeon east of town. Unlike the Lost Tower, however, this one is totally optional; however, since it is so short a sidesection, it will be put here, and not in the Optional section. If you do not want to do this, then you can skip right ahead and go north onto Route 210. -------------- Solaceon Ruins -------------- Trainers -------- ________________ |Ruin Maniac Karl| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 16 / Mud Sport, Rock Polish, Tackle, Magnitude | | Geodude (Level 17 / Mud Sport, Rock Polish, Tackle, Magnitude | | Bronzor (Level 18 / Confuse Ray, Hypnosis, Imprison, Confusion) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $864| ¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Escape Rope |Use Dowsing Machine in a small room| [ ] |Large Mushroom |Use Dowsing Machine in a small room| [ ] |Mind Plate |Bottom of ruins | [ ] |Nugget |Bottom of ruins | [ ] |Rare Candy |Bottom of ruins | [ ] |Repel |Use Dowsing Machine in a small room| [ ] |Odd Incense |Bottom of ruins | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Inside, examine the engravings on the wall at the top. For those who wish to solve this puzzle on your own, ignore the next part of this paragraph. Otherwise, head up the upper-right staircase. Talk to the kid in this room, and he will leave the place. After, go down the staircases in each room in this order - Lower left, Upper right, Upper left, Upper left, Lower left. In the third room of the Ruins, you will also face off against Ruin Maniac Karl. ________________ |Ruin Maniac Karl| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Geodude, Geodude, Geodude...where have we fought this Pokémon before? Oh, right, only the last half dozen Hikers or so. Blast them down in one shot on the opening round. Afterwards, you will come to one of D/P's new Pokémon tanks, Bronzor. Bronzor is a Psychic/Steel type, meaning that he is weak only to Fire and Ground. To make things worse, he has two different Abilities: Heatproof reduces the damage done to him by Fire attacks, whereas Levitate negates all Ground attacks. Yeah. Bring in someone with a Fire attack and someone with a Ground attack, and test to see which Ability he has. If you cannot take him down with regular neutral-affinity attacks, then use the attribute attack he is weak to. Finally, in the last room, you can claim the Mind Plate, Nugget, Rare Candy and Odd Incense. You can also catch Unown in this room. Lastly, there is a message on the plaque on the wall for you to read. That being done, head back to Solaceon Town (you can use an Escape Rope to get out), and head north onto Route 210. ----------------- Route 210 (South) ----------------- Trainers -------- _____________ |Rancher Marco| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Aipom (Level 18 / Baton Pass, Fury Swipes, Tickle, Astonish) | | Girafarig (Level 17 / Stomp, Confusion, Agility, Odor Sleuth) | | Psyduck (Level 19 / Disable, Tail Whip, Water Gun, Confusion) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $680| ¯¯¯¯¯¯¯¯¯¯¯¯ _________________________________ |Twin Teri and Tia (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Teri): Pikachu (Level 21 / Quick Attack, Slam, Thunder Wave) | | (Tia): Clefairy (Level 21 / Doubleslap, Follow Me, Defense Curl, | | Sing) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $672| ¯¯¯¯¯¯¯¯¯¯¯¯ ______________________ |Pokémon Breeder Kahlil| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Pichu (Level 18 / Smokescreen, Nasty Plot, Thunder Wave, | | Sweet Kiss) | | Pikachu (Level 19 / Double Team, Tail Whip, Thundershock, Thunder | | Wave) | | Happiny (Level 17/ Charm, Sweet Kiss, Copycat) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $816| ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ |Jogger Wyatt| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Ponyta (Level 21 / Ember, Stomp, Growl, Tail Whip) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $672| ¯¯¯¯¯¯¯¯¯¯¯¯ _________________________________________ |Belle and Pa Ava and Matt (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Ava): Stunky (Level 21 / Poison Gas, Fury Swipes, Screech, | | SmokeScreen) | | (Matt): Glameow (Level 21 / Fury Swipes, Faint Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2352| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________ |Pokémon Breeder Amber| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Cleffa (Level 19 / Magical Leaf, Copycat, Charm, Sweet Kiss) | | Clefairy (Level 17 / Sing, Doubleslap, Follow Me, Defense Curl) | | Happiny (Level 18 / Charm, Sweet Kiss, Copycat, Refresh) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $864| ¯¯¯¯¯¯¯¯¯¯¯¯ _____________ |Waitress Kati| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Clefairy (Level 22 / Awaken Slap, Minimize, Follow Me,| | Defense Curl) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $704| ¯¯¯¯¯¯¯¯¯¯¯¯ _______________ |Collector Edwin| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Sudowoodo (Level 19 / Flail, Rock Throw, Mimic, Low Kick) | | Sudowoodo (Level 19 / Flail, Rock Throw, Mimic, Low Kick) | | Sudowoodo (Level 19 / Flail, Rock Throw, Mimic, Low Kick) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1216| ¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________ |Collector Fernando| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Mr. Mime (Level 17 / Encore, Meditate, Doubleslap, Copycat) | | Mr. Mime (Level 20 / Encore, Meditate, Doubleslap, Mimic) | | Mr. Mime (Level 20 / Encore, Meditate, Doubleslap, Mimic) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1280| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bonsly | Common | Rock | 20 | | |Chansey | Rare | Normal | 18 | | |Geodude | Common | Rck/Gnd | 19 | | |Kricketune | Common | Bug | 18-19 | | |Ponyta | Common | Fire | 18-20 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Great Ball |North of Pokémon Breeder Kahlil | [ ] |TM51 |Girl on plateau south of honey tree; teaches Roost | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You should come into this area with a Fighting-type on hand, simply because of the sheer number of Normal-types that the Trainers are walking around with, and the absolutely ridiculous ease with which they fall to a STABed Fighting-attack. Anyways; because of the tall grasses in this area, you will not be able to cross a patch while on your bike; instead, it will have to be by foot. Start off by going to the upper right corner and grabbing some berries from the dirt patch. If it's morning out, you can also head up the sandfall and take on Jogger Wyatt, who is, well, jogging around. ____________ |Jogger Wyatt| ¯¯¯¯¯¯¯¯¯¯¯¯ All Wyatt has is a Ponyta. Just bring in somebody with a STABed Water or Rock-type attack and send him off running again. After that, start heading up the patch to the left to face off against Rancher Marco. _____________ |Rancher Marco| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Do not bother worrying about Aipom's Baton Pass; because Tickle affects you and not him, he cannot switch out and pass on any positive effects to the next Pokémon. However, you should still desire to take him out relatively quickly because of Tickle, so bring in somebody with a Fighting-type attack to finish him off in one or two hits. Girafarig is a bit more of trouble. Do not bother with somebody who uses Double Team, nor bother trying to bring back down his Agility. Rather, focus on the fact that all the attacks he knows are Stomp and Confusion; if you have a pure-Ghost on hand such as Misdreavous, now is a VERY good time to bring it in, as neither of them will be able to affect him at all. Failing that, bring somebody in who knows Dark-attacks to inflict damage. Psyduck is reasonably more easier to eliminate, as you should have somebody with you that knows either Grass or Electric attacks (if the former, make sure it does not have a Poison subtype). You should watch out to make sure your Pokémon isn't someone who has only one attack, or else Psyduck might hit you with Disable and screw you up for a few turns. After, head right and up until you get to a clear-cut section within the grass patch. Head as far south as you can on plains, turn around, get onto your bike, shift to second gear if you are not in it already, then pedal north and up the sandfall. Quickly after you make it over, you shall face off the Twin Girls Teri and Tia in a Double Battle. _________________________________ |Twin Teri and Tia (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unfortunately, between Pikachu's Thunder Wave and Clefairy's Sing, you will have an annoying set-up to face. This can become even worse if you become idle and allow Clefairy to use Follow Me, which forces you to attack her, combined with Defense Curl, increasing her Defense. As such, make sure Clefairy is your primary target from the start, so you have a head start should she use Follow Me. A Fighting-type move can work wonders, but any STABed attack will do. After that, Pikachu shouldn't look so powerful when it wallows in opposition against two of your own Pokémon; even if both of them are paralyzed, the math still will work out in your favour after. After winning, head left and north to take on Pokémon Breeder Kahlil. ______________________ |Pokémon Breeder Kahlil| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ugh. Another annoying battle. However, if you note, Pichu, Kahlil's opener, does not have any actual attacks. Just bring in a Ground Pokémon to get resistance to Thunder Wave, then knock it off (if not with a Ground attack, then with something damage-neutral). When taking on Pikachu, if you had the aforementioned Ground Pokémon, use it again to get resistance to Thunder Wave and Thundershock. Failing that, bring in someone who knows Miracle Eye or Foresight (usually a few Psychis and a good number of Fighting-types respectively) to act as a counter should Pikachu get out of hand with Double Team, and attack Pikachu the rest of the time. Once you have made it to Happiny, just bring somebody to pull off a one- hit KO (it being weak to Fighting); I have not actually seen this Happiny use its attack, so I assume that it is merely in the lineup to Confuse your Pokémon nonstop and steal your attacks, which, again, is annoying. Once done, head north a bit through the grass patch to pick up a Pokéball off the ground containing a Great Ball. Next, go back south, and head down the sandfall. This time around, proceed right to face off against Belle and Pa Ava and Matt in another Doubles battle. _________________________________________ |Belle and Pa Ava and Matt (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have not seen the need for Fighting Pokémon lately, you should now. If not with ONE HIT, Glameow will fall in two hits to a STABed Fighting- attack. That is reasonably decent, no matter how you put it. After, you will have to take on another annoying Stunky, who this time comes complete with SmokeScreen and Screech. If you have a Ground-type, you should counter it with a Ground-attack. Failing that, bring in somebody who can coordinate well with your Fighting type, then focus on Stunky after you are done with Glameow. Head south after you win the battle, going up the staircase. Go right, then counterclockwise around the grass patch. Talk to the girl looking over the plateau to receive TM51. Now head back to the Belle and Pa couple, and proceed north to take on Pokémon Breeder Amber. _____________________ |Pokémon Breeder Amber| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once again, the brigade of Normal Pokémon strike. I do not really find it worthwhile making up a strategy here; just bring out a Fighting-type Pokémon (or Ghost even, as NOBODY here has an attack that can hit Ghost-types) and pummel them into the ground for some experience points fodder to collect your money. Afterwards, continue on north into the nearby Cafe. Inside, you can talk to the Waitress beind the counter to purchase Moomoo Milk for $500, which heals your Pokémon for 100 HP. Although you can order as much as you want to a limit of 99, you can only get them one at a time (this makes them the same price as that of a Super Potion, which only heals 60HP). Once done your purchases, talk to the Waitress standing at the top to face off against Waitress Kati. _____________ |Waitress Kati| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Bring in a STABed Fighter, and s/he can finish Clefairy off in no time. Failing that, bring in someone else with a neutral STAB attack to take it out in two turns. Just make sure that you do not give Kati's Clefairy enough time to become almost untouchable with Minimize (In this case, Follow Me and Defense Curl should be useless). At the table with two people seated at it, talk to the person on the right to take on Collector Edwin. _______________ |Collector Edwin| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Collector Edwin has three identical Sudowoodo, each of which can utilize some Rock and Fighting-type attacks. Since Sudowoodo is a pure Rock-type, you could use the EXACT same set-up as you did with the endless horde of Hikers a while back and their Geodudes to knock off the three Sudowoodo; any way you choose, so long as you can defeat one, you can defeat the other two. Once done, talk to Edwin's accomplice, this time to take on Pokémon Collector Fernando. __________________ |Collector Fernando| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Much like Edwin before him, Fernando utilizes a set-up of the same Pokémon. The levels and movesets vary a bit this time around, but not by much (the first Mr. Mime is three levels lower than the other two, and uses Copycat, a weaker form of Mimic in the sense of its use). As such, you can just bring in somebody who can lord over Psychic-types and decimate Fernando's line-up within minutes. This of course means the Ghost and Dark-types; however, if you wish, you can also bring in any Bug-type that knows Fury Cutter. Since Fury Cutter is a Bug-type move that increases in power each consecutive time it is used, Encore will not really do any damage to your strategy, Copycat/Mimic will be pretty useless, and if the Mr. Mimes try a Meditate/DoubleSlap combo, they will not last long enough. Exit the Cafe after you are done. Since you cannot go north from the Cafe thanks to the Psyducks, you will have to go straight east from here, onto Route 215. --------- Route 215 --------- Trainers -------- __________________ |Ruin Maniac Calvin| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bronzor (Level 21 / Hypnosis, Extrasensory, Confuse Ray, Imprison) | | Shieldon (Level 23 / Metal Sound, Take Down, Taunt, Iron Defense) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1104| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ |Jogger Craig| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Luxio (Level 19 / Leer, Bite, Spark) | | Ponyta (Level 20 / Tail Whip, Stomp, Growl, Ember) | | Staravia (Level 21 / Wing Attack, Endeavor, Quick Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $640| ¯¯¯¯¯¯¯¯¯¯¯¯ ________________ |Black Belt Derek| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Croagunk (Level 25 / Swagger, Pursuit, Revenge, Faint Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $600| ¯¯¯¯¯¯¯¯¯¯¯¯ __________________ |Black Belt Gregory| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Meditite (Level 23 / Feint, Hidden Power, Detect) | | Machop (Level 22 / Karate Chop, Seismic Toss, Revenge, Foresight) | | Meditite (Level 21 / Mind Reader, Hidden Power, Confusion, Detect) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $504| ¯¯¯¯¯¯¯¯¯¯¯¯ ____________________ |Black Belt Nathaniel| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Croagunk (Level 21 / Poison Sting, Faint Attack, Taunt, Pursuit) | | Machop (Level 22 / Karate Chop, Seismic Toss, Revenge, Foresight) | | Meditite (Level 23 / Mind Reader, Hidden Power, Detect, Feint) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $528| ¯¯¯¯¯¯¯¯¯¯¯¯ ___________________________________________ |Ace Trainer Dennis and Maya (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Dennis): Monferno (Level 23 / Mach Punch, Taunt, Flame Wheel) | | Gyarados (Level 23 / Bite, Thrash, Dragon Rage) | | (Maya): Glameow (Level 23 / Hypnosis, Fury Swipes, Faint Attack) | | Kadabra (Level 23 / Confusion, Disable, Miracle Eye) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2760| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Abra | Rare | Psychic | 20 | | |Geodude | Common | Rck/Gnd | 20, 22 | | |Kadabra | Rare | Psychic | 20, 22 | | |Kricketune | Common | Bug | 20, 22 | | |Ponyta | Common | Fire | 21 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Note | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Ether |In the middle of the main path | [ ] |Fist Plate |Next to Black Belt Gregory | [ ] |Full Heal |West of Double Battle | [ ] |Guard Spec. |On southeast platform | [ ] |Super Potion |Use Dowsing Machine near northeast shrub | [ ] |Honey |Use Dowsing Machine on platform between bridges | [ ] |TM34 |South of large field in northeast (use Cut); teaches | | |Shock Wave | [ ] |TM66 |Talk to man south of long bridge; teaches Payback | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Commentary: If you don't have a decent Psychic Pokémon yet, now is a good time to pick one up in the form of Kadabra, whom you can also evolve quickly if you have a friend to trade Pokémon with or Wi-Fi access (Kadabra evolves to Alakazam by link trade). You will want a Psychic type for later at the Veilstone City Gym, as well. At the start of the route, head east across the bridge, then north across another bridge, down the staircase and around in a counterclockwise loop. In doing so, you will face off against the first Trainer on Route 215, Ruin Maniac Calvin. __________________ |Ruin Maniac Calvin| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The first Pokémon up for Calvin is Bronzor. Do not bother with the litmus test as to see whether it is weak to Ground or Fire; instead, start out with a Ground Pokémon and attack. If it is weak to Ground attacks, go from there. If not, do not bother switching to a Fire Pokémon, as the rain will reduce its attack power. Instead, switch to someone like a Dark or Ghost type (remember that the Ghost should NOT have a Poison sub-type) to negate three of Bronzor's four attacks, then pound it relentlessly. Shieldon is a lot easier to deal with. Even though he also has a Steel subtype that reduces the damage of a lot of attacks, his Rock subtype is weak to Water (which Steel does not affect), and Water should be something you have in your arsenal. Also, no annoying abilities. Just watch out for his boatload of stat-raising and lowering effects, and take him out quickly. Continue right, and pick up the Ether before proceeding right and down again. If it is morning at the current moment, you can take on Jogger Craig who is jogging around. ____________ |Jogger Craig| ¯¯¯¯¯¯¯¯¯¯¯¯ A Rock/Ground type with attacks from both types could solve this battle relatively quickly to the tune of Ground attacks for Luxio, Ground or Rock for Ponyta, and Rock for Staravia. Failing that, bring somebody in who is neutral to electricity and Dark attacks to deal with Luxio; your risk of paralysis is low when compared to the Pichu's and Pikachu's of the route beforehand, so do not worry too much about that. Instead, just go toe to toe with Luxio in a battle of attrition. Ponyta is another with attacks that may seem basic compared to the hell that you fought the route before. Since you should have a Water-type on hand, use that to deal with it quickly. Even if you do not have Rock or Water, NOTHING in Ponyta's arsenal should give it an edge over any elemental-neutral Pokémon you choose, so take one and give it your all. Staravia does not need to be talked about much, except for Endeavour; the lower its HP is, the higher its attack is. That being the case, bring in someone who is faster than it to strike first on the second turn and try and take it out (hoping Staravia does not use Endeavour on its first turn) or just bring in an Electric-type to clip its wings. At the top of the plateau, talk to the man standing next to the bridge to obtain TM66. Now cross the bridge north, and then left, then go down onto the ground again. Talk to the nearby trainer to take on Black Belt Derek. ________________ |Black Belt Derek| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You will be glad to know that Croagunk, despite his bevy of Dark attacks, still has a 4x weakness to Psychics because of his Fighting/Poison subtypes. If you do not someone who knows a Psychic attack on hand, you can grab a Kadabra from the grasses around here, who will come complete with Confusion. After that, just attack Croagunk, and you will do 6x the normal amount of damage, thanks to STAB and Croagunk's 4x weakness. He should not have enough time to pull out any Dark moves (Kadabra should be quicker than Croagunk). If you have a Pokémon with Cut in your party, head northeast from here and cut down the tree. Continue right, and you will be automatically thrown into battle with Black Belt Gregory. __________________ |Black Belt Gregory| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This fight might look a bit difficult with all the new-sounding moves, but do not worry. Feint and Detect do absolutely NOTHING except for delaying the inevitable and interrupting consecutive moves. Aside from that, all attacks are of the Psychic or Fighting type. Again, should you have a pure Ghost type on hand, he will be VERY useful in this match, as he is virtually untouchable. Failing that, since Meditite and Machop are both Fighting-type, bring in a Flying-type to rape their defenses. Do not bother with using any evasiveness- raising attacks, however; Machop's Foresight will negate all effects of moves such as Double Team in one use. Pick up the Fist Plate from behind where Black Belt Gregory was originally standing. Head back to Black Belt Derek, then head south across the grass. Use Cut on the bush in the southeast corner to gain access to a couple of berry bushes. Head up onto the platform and south across the bridge to grab a Guard Spec.. Backtrack to the central platform and then go down north. Head east and north (ignoring the Cut brush) to face off against Black Belt Nathaniel. ____________________ |Black Belt Nathaniel| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can probably follow out with a Psychic-type again; so long as your Pokémon is faster than the Croagunk, you have no danger at all in being hit by either Faint Attack or Pursuit (both Dark-type attacks, of which Psychics are vulnerable to). Again, this is because you would basically get a 6x attack power (Croagunk's 4x weakness to Psychic attacks, and 1.5x for STAB). You can use the same Pokémon for when you are facing Machop, as three Fighting-type attacks plus Foresight are not going to faze a Psychic. Meditite will be annoying, but not difficult. Feint is useless for it if you are not using Protect or Detect (although it will still use it a good number of times). Detect allows it to evade an attack successfully, but when used consecutively, can fail. Mind Reader will only ensure the next attack's hit, and for a move like Hidden Power that hits most of the time, Meditite using Mind Reader means it is only wasting its own time. As always, you can use a pure Ghost-type to dodge all of Meditite's attacks. Lacking a pure Ghost, you can just bring in a flier to hit Meditite's Fighting type. Continue on east. At the end in the northeast corner is a large patch of grass. There is nothing useful here, but you can utilize it for training if you want to cut down on the number of ninety degree angle turns you take while biking. Of interest, however, are the two bushes that you can Cut in the center of your path; this hides TM34, which teaches Shock Wave. After, continue down south and west, then south and east to face off against the Ace Trainer Dennis and Maya in a double battle. ___________________________________________ |Ace Trainer Dennis and Maya (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have one on your person, bring in a Buizel (complete with a Dark attack and a Water attack) to demolish both Monferno and Kadabra. Failing that, just start off with a Water-type, Psychic-type or Flying-type against Monferno and somebody who can solve the issue of Glameow (if not a Fighting-type, then Ghost-type or anything neutral can work for now), making sure to keep a Berry or Awakening on hand should Glameow use Hypnosis. After your opponents bring out their tougher Pokémon, SWITCH IN FOR AN ELECTRIC-TYPE (if you don't have one out already). Gyrados is Flying/Water. No matter how powerful his attack may be, he still is nothing with his 4x weakness to electricity, and STAB can make it 6x. After that, Kadabra is a sitting duck for a 2-on-1. Afterwards, continue on right (do not forget to pick up the Berries on your way) through the checkpoint and into Veilstone City. -------------- Veilstone City -------------- _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Full Health Incense|East of gym (use Rock Climb) | [ ] |PP Up |Left side of department store building | [ ] |Tiny Mushroom |Use Dowsing Machine near northwest warehouses | [ ] |TM63 |Talk to man in southwest area; teaches Embargo| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A lot of stuff to do here. You will notice two Team Galactic Grunts at the start of the city. Since you cannot do anything about them now, instead head south and right and up the stairs to heal your Pokémon up at the Pokémon Center. Back outside again, head west and go south through the narrow space between the two ledges. On the opposite end, head west to the very end and go up the staircases to the Gym. Talk to the Roughneck near the stairs to obtain TM63, and enter the right house here. Talk to the jester inside to get a Coin Case (not sure if you get it no matter which hand you choose). Head back out, then continue up north. You will meet up with Lucas/Dawn here, who will then leave. Afterwards, enter the Gym. ------------------ Veilstone City Gym ------------------ Trainers -------- _________________ |Black Belt Darren| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Machoke (Level 25 / Foresight, Karate Chop, Seismic Toss) | | Machop (Level 25 / Leer, Low Kick, Seismic Toss, Foresight) | | Machoke (Level 25 / Seismic Toss, Foresight, Karate Chop) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $600| ¯¯¯¯¯¯¯¯¯¯¯¯ __________________ |Black Belt Jeffery| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Machoke (Level 26 / Leer, Vital Throw, Foresight, Karate Chop) | | Meditite (Level 26 / Calm Mind, Detect, Mind Reader, Hidden Power)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $624| ¯¯¯¯¯¯¯¯¯¯¯¯ _________________ |Black Belt Rafael| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Meditite (Level 28 / Force Palm, Confusion, Detect, Meditate) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $672| ¯¯¯¯¯¯¯¯¯¯¯¯ ________________ |Black Belt Colby| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Machoke (Level 25 / Leer, Karate Chop, Foresight, Revenge) | | Machoke (Level 25 / Leer, Low Kick, Foresight, Revenge) | | Machoke (Level 25 / Leer, Low Kick, Foresight, Revenge) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $600| ¯¯¯¯¯¯¯¯¯¯¯¯ __________________ |Gym Leader Maylene| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Meditite (Level 27 / Detect, Meditate, Confusion, Drain Punch) | | Machoke (Level 27 / Leer, Foresight, Brick Break, Rock Tomb) | | Lucario (Level 30 / Drain Punch, Metal Claw, Force Palm, | | Bone Rush) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $3600| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |TM60 |Get from defeating Gym Leader Maylene; teaches Drain Punch | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ PRE-BATTLE PREPARATIONS: The Veilstone City Gym utilizes Fighting-types, which are nothing to a good, decent Psychic-type (which, if you listened to my directions a few routes back, should have one of by now). Where this Psychic is Kadabra, it can also be very useful once it learns Reflect, as it manages to half the damage taken from Physical attacks (something that most of the Pokémon here are keen on using, as opposed to Special attacks). However, since Psychic-types usually dominate much of the game anyways (meaning you will get lots of experience elsewhere for your Psychics), and because there are plenty of Meditites and heavy-hitting Fighters that can still take a Psychic out in one turn with a lucky-placed Revenge (move that increases in power as the user's HP decreases), you should also consider some other Pokémon. Good ones to bring in are anything of the Flying-type (which can also injure Fighting-types, and get around the Psychic-subtypes of those pesky Meditites), and Ghosts (Fighting attacks cannot touch them). With regards to Ghosts; if using a pure-Ghost such as Misdreavous, then Psychic attacks only do a normal amount of damage to him, and cannot be touched by Fighters. However, if using something that has another type, such as Haunter with Poison, Psychic- types may actually end up injuring you (Poison is weak to Psychic). Others, such as Shedinja, can also be injured by Fighters due to their Bug-types. From the lower left corner to the lower right corner to the center middle in a counterclockwise formation, each cubicle contains, in that order, Black Belt Darren, Black Belt Jeffery, Black Belt Rafael, and Black Belt Colby. _________________ |Black Belt Darren| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is a pretty good battle to get some levelling up done for anybody who majorly needs it (especially any Ghosts in the crowd), as all three of the Machop-line rely exclusively on Foresight and Fighting-type moves. Foresight stops any gains that you get from evasiveness-raising moves such as Double Team, so do not bother using it right now. Instead, take control of the situation by constantly attacking with moves they are weak to, and making sure to utilize Pokémon who are resistant to the Fighting-type attacks. Again, if you have any Ghosts in the crowd, now is a good time to level them up if need be, as they cannot be touched. __________________ |Black Belt Jeffery| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Starting out with anything resistant to Fighting is a good idea, again, thanks to Machoke only knowing Fighting-type attacks. Even though Vital Throw might sound a bit scary, it really does not do much damage, and because it is an attack-last move, you may be able to wipe him out before he even obtains the chance to use it. Meditite poses more of a threat; Calm Mind raises both his Special Attack and Defense here, with Hidden Power being a Special move. However, Detect does nothing (stops you from attacking the same turn he uses it, but he also wastes a turn), and Mind Reader is also a waste of time (ensures his hit goes through the next turn - since you are not likely using a Double Teamer because of all the Foresight in this gym, it is also useless). Try for a quick blow, and if he begins to spam Calm Mind, switch to somebody with a high Special Defense and use Physical attacks. _________________ |Black Belt Rafael| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Meditite makes the jump from a Special-oriented Pokémon to a Physical- oriented in this battle, as it utilizes Meditate to raise Physical attack and Force Palm, a Fighting-type attack which can cause paralysis. Bring in a Misdreavous if you have one. Otherwise, put in anybody that can resist the Fighting-attribute of Force Palm or otherwise negate it (Gastly line will not work because of Confusion), then send Meditite reeling. ________________ |Black Belt Colby| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ With everyone having Leer, Revenge, and Foresight, you may realize that this could be a difficult fight to get through. To get through this fight, you will have to utilize Pokémon that can achieve one-hit KOs on each Machoke so as to not feel the adverse effects of Revenge (its power increases the lower the user's HP is), and once again, you are stuck being unable to use Double Team. DEFINITELY bring in somebody who has a lot of Physical defense to withstand multiple uses of Leer, and has a sufficient enough Attack/Special Attack along with a powerful attack go with it to try and fell each Machoke with a single hit. At the same time, however, these Machokes are a joke if you just bring in a Ghost-type Pokémon; not one hit will ever affect you. To reach the Gym Leader, you have to push the yellow panels on either side of the Gym so that you have a clear path to him. Below details a way on how to do so; you need to solve separate puzzles on either side of the Gym. RIGHT SIDE ---------- First, go into the lower-right cubicle, and push the yellow panel in here towards the right. Move north into the upper right cubicle, and push the first yellow panel right. Head back out onto the regular wooden floor via the lower right cubicle, then walk around to the northeast corner and push the panel here left towards the pot. Head in between the pathways between the center and right cubicles, and push both panels here right. Go back to the far right side and push the southern of the two yellow paenls you just pushed back. So far, it should look like this; Y Y _S_ | | Y = Yellow Panel | Y S = Stairs | __| YY S If this is how your current setup looks, then all you YYY Y have to do is cross the two cubicles and then push the S__ yellow panel that is right above the upper center space. | | | | YY |__ | S LEFT SIDE --------- Head into the lower-center cubicle, and push the first yellow panel here. Continue up the stairs so you're on the strip of floor between lower and upper center. Head left and push the yellow panel towards a pot, then head north and push the last yellow panel left. Now head to the very bottom of the gym, and go up between the lower left and lower center cubicles, and push the yellow panel blocking off the northern stairs of the lower-left cubicle towards the left. Head around to the left side of the gym and push the very southern-most yellow panel back to the right, then head north and push the northern-most panel right. After that is over, cross the two left cubicles and push the yellow panel at the end right. Once you have pushed both panels north of the upper-center cubicle, go through the two center cubicles to challenge Gym Leader Maylene. __________________ |Gym Leader Maylene| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A Flier or pure Ghost-type will have to open the battle for your side; Meditite's Psychic/Fighting subtype means you cannot hit it with your own Psychic type. You should also notice that Maylene's Meditite uses a new move that Meditites have not utilized before: Drain Punch. This is a Fighting-type attack that drains half the damage done to you and sends it back to the user. Obviously, if you can resist or negate Drain Punch, a great boon will be done to your side. However, you will also wish to finish Meditite off very quickly to avoid it spamming Meditate. Machoke is a much more dangerous opponent. Not only can he wear down Physical resistance with Leer and stop Double Team, but Brick Break can break through any barriers that you put up (such as Reflect), and Rock Tomb is a powerful Rock-type attack that also reduces Speed (meaning bye-bye Flying-types and no innate ability to avoid attacks for Ghosts). You will have to bring in a Psychic-type or somebody who's type-neutral to Machoke so that he cannot score a major hit. Should you have listened and picked up a Psychic-type earlier (if not already having obtained one), you can deal a couple of powerful knockout blows with Psychic-type attacks (especially since Machoke does not use Revenge, which could be fatal for you). Otherwise, fight Machoke to a standstill in a war of attrition with some of your own stat-lowering attacks. Lucario, Maylene's final Pokémon, is of course her trump card. Surprisingly, Flying-types or Ghost-types may be more useful than Psychic-types here. Bone Rush is a Ground-type attack, and as such cannot harm either Flying- types or many Ghost-types (most of who have the Levitate ability, which completely stops any Ground-attack from working on them). Drain Punch and Force Palm both are 0.5x against Flying-types and useless against Ghost-types. Only Metal Claw can pose a real threat against either of them, as not only does it combine with a very high Attack stat from Lucario, but it can also raise Lucario's Attack at random. At the same time, with nothing such as Foresight or Mind Reader to his name, you can also spam Double Team on him. The only problem is that Lucario is a Fighting/Steel type - Fighting and Ghost-type attacks will not work too well on him. You may choose to use a Fighter of your own on him (Fire-types will be hurt by Bone Rush, while you likely do not have any Ground- types at this point in time that are not also Rock-types) to do battle, or you could wear him down with various stat-moves from your Flying/Ghost types before finally putting him away for good. After the battle, you shall obtain the Cobble Badge, which allows you to use Fly, and TM60, which teaches Drain Punch. Exit back out into Veilstone City. -------------------------------------------------------------------------------- 1d. Fen Badge WNQB -------------------------------------------------------------------------------- -------------- Veilstone City -------------- Trainers -------- ____________________________________ |Team Galactic Grunts (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Beautifly (Level 25 / Tackle, Morning Sun, Gust) | | Stunky (Level 25 / Smokescreen, Fury Swipes, Poison Gas, | | Slash) | | Dustox (Level 25 / Reflect, Gust, Psybeam) | | Croagunk (Level 25 / Revenge, Faint Attack, Swagger) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2000| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |HM02: Fly |Inside Team Galaxy building | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Outside, you shall run into Lucas/Dawn again, whom will inform you that Team Galaxy has stolen her Pokédex. Heal up at the Pokémon Center, then go to meet her at the Galactic Warehouse, which is in the northwest section of town (from where you entered from Route 215). Talk to Lucas/Dawn to face off against Team Galaxy in a double battle. ___________________________ |Team Galaxy (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Start out with something like Fire, Flying, or Rock, as both Beautifly and Dustox are Bug-types, and weak to those three types of attacks (Beautifly being 4x weak to Rock-attacks). Your assistance in this fight is a Clefairy who knows DoubleSlap, Metronome, and Sing. While DoubleSlap is fairly useless, Metronome can be helpful if luck is on your side, and Sing can always put somebody to sleep for a couple of turns. For now, though, focus on eliminating one of the two Bugs, then the other Bug the next turn. After both of the Bugs are down, switch your current Pokémon out for something else; recommended is Psychic (if it knows Miracle Eye so it can attack Stunky and do 4x damage to Croagunk), Flying (2x damage against Croagunk and neutral damage against Stunky), or anybody that knows a Ground attack (both Stunky and Croagunk are Poison, and take 2x damage from it). Croagunk should definitely be the first to go, so it doesn't hit you with Swagger, which will confuse you for a few turns. Afterwards, turn your eye to Stunky, use Antidote if needed on your own Pokémon, then fight and defeat Stunky. After you win, enter the warehouse that the two Galactic Grunts run into. Although you cannot advance inside, you can pick up the Pokéball lying on the ground for HM02, which teaches Fly (a useful HM, as it allows you to fly to any town or city you've been to previously). Exit out, recover up at the Pokémon Center, then head back to Hearthome City either by foot or by Flying there. From there, head south to Route 212. ----------------- Route 212 (North) ----------------- Trainers -------- _______________ |Policeman Bobby| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Hoothoot (Level 18 / Foresight, Reflect, Peck, Hypnosis) | | Machop (Level 18 / Karate Chop, Leer, Foresight, Focus Energy) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $720| ¯¯¯¯¯¯¯¯¯¯¯¯ ______________ |Policeman Alex| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Hoothoot (Level 18 / Foresight, Reflect, Peck, Hypnosis) | | Machop (Level 18 / Karate Chop, Leer, Foresight, Focus Energy) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $720| ¯¯¯¯¯¯¯¯¯¯¯¯ _______________ |Policeman Dylan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Hoothoot (Level 18 / Foresight, Reflect, Peck, Hypnosis) | | Meditite (Level 18 / Mind Reader, Detect, Confusion, Hidden Power)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $720| ¯¯¯¯¯¯¯¯¯¯¯¯ _______________ |Socialite Reina| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Roselia (Level 19 / Stun Spore, Mega Drain, Leech Seed, | | Magical Leaf) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $3800| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________ |Gentleman Jeremy| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Chatot (Level 19 / Fury Attack, Mirror Move, Growl, Sing) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $3800| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ |Policeman Caleb| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Hoothoot (Level 17 / Foresight, Reflect, Peck, Hypnosis) | | Meditite (Level 19 / Mind Reader, Detect, Confusion, Hidden Power)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $760| ¯¯¯¯¯¯¯¯¯¯¯¯ ______________ |Rich Boy Jason| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Luxio (Level 19 / Leer, Bite, Charge, Spark) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $3040| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ |Lady Melissa| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Buneary (Level 19 / Frustration, Quick Attack, Endure, Foresight)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $3040| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Budew | Common | Grs/Psn | 16 | | |Kricketune | Common | Bug | 17, 19 | | |Starly | Common | Nrm/Fly | 16 | | |Staravia | Common | Nrm/Fly | 18 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Elixir |Behind sign in southwest area by pond | [ ] |Flower Incense |Enclosed area next to lake (use Surf) | [ ] |TM11 |Along west side (use Cut); teaches Sunny Day | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head straight south from the entrance to Route 212 to face off against Policeman Bobby (it needs to be nighttime for this to occur, which is after 6PM and before 6AM; if you were on Route 212 when it turned to nighttime, you need to exit the route and reenter). _______________ |Policeman Bobby| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Rock or Electric; it does not even need to be said. Foresight is useless, Reflect will not do much against super-effective attacks, and Peck will not be very effective. The only thing that can be a slight threat is Hypnosis, which, if you fall asleep from, allows Hoothoot free reign for a couple of turns to attack. However, since it is also unevolved and underleveled compared to what your levels currently should be, it should fall in one hit to any Electric or Rock-type attack. Machop may be a little more difficult, but it honestly should not be too much so. Having just come off the last gym in Veilstone City, you should still be using somebody that should be able to reasonably kick the crap out of him; as always, any Flying-type, Ghost-type, or Psychic-type will be sufficient in taking him down. Continue left and down to take on another officer who is walking around, Policeman Alex. ______________ |Policeman Alex| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is the exact same fight as above; the exact same Pokémon, the exact same movesets, the exact same levels, and so on. As such, you should also duplicate and utilize the exact same strategy to defeat Policeman Alex's Hoothoot and Machop. Head down and right to take on another policeman, who is on a shorter but more intense patrol range. _______________ |Policeman Dylan| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hoothoot stays a constant in this battle. However, Dylan trades out a Machop for a Meditite. On the other hand, it does not change much; whilst it has a Psychic-subtype and can use Confusion/Hidden Power, this only affects Psychic- types and the Gastly-line. Ghosts with no innate weakness to Psychic attacks and Flying-types can still pound away at Meditite's Fighting subtype. Proceed directly south and talk to the lady standing right next to the bush. _______________ |Socialite Reina| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ While a nice try is made here at an effective battle, it simply does not work. All Roselia utilizes is Grass-attacks along with Stun Spore. It does not have any special counters, no flash attacks or ace-in-the-hole attacks. It just simply is walking prey for any Flying, Fire, or Psychic types you have on hand. After the battle, talk to the guy standing to the left of Madam Yoshino to take on Gentleman Jeremy. ________________ |Gentleman Jeremy| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chatot is not too difficult of a battle either. Its stats are pretty meager, and as a Normal/Flying type, any Rock-type or Electric-type that you have on hand can go a pretty quick way to defeating it. Just beware of Sing, or it can trap you for a few annoying turns. Continue straight down until you hit water, then go left and use Cut on the brush here to expose a Pokéball containing TM11. Follow along the coast of the water until you get to a sign at the bottom, and pick up the Elixir hiding behind the sign. Now go back up onto the path, then head right and up into a large campus. Take on the last officer here, who is patrolling left and right. _______________ |Policeman Caleb| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is the same fight as with Policeman Dylan awhile back, so strain your mind to remember that battle and use the same strategy as before. Proceed on past going north, and when you see the couple talking to each other, talk to the boy on the left side to get into a face off with Rich Boy Jason. ______________ |Rich Boy Jason| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have anybody with a Ground subtype and/or Ground-type attack, bring him in to negate Spark and/or hit Luxio with an attack it is weak to. Failing that, just bring in somebody who is getting on the underleveled side that is not weak to Electric or Dark attacks, and get some experience off of Luxio. Talk to Jason's companion, Lady Melissa, to duel her as well. ____________ |Lady Melissa| ¯¯¯¯¯¯¯¯¯¯¯¯ Buneary here is very much weak. Endure and Foresight are relatively useless in this battle, and Frustration will not inflict much damage. Quick Attack is Buneary's only worthwhile attack, and even that should not do much against it. If you have a Fighting-type or Ghost-type on hand, you can use it to either destroy it in one attack or avoid all of its hits, but even without, you should have no problem in this battle. After the battle, continue on north and into the Pokémon Mansion. --------------- Pokémon Mansion --------------- _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Burn Heal |Bucket in rightmost room along left hallway | [ ] |Soothe Bell |Talk to girl in middle room along left hallway | [ ] |Great Ball |Leftmost room along left hallway | [ ] |TM87 |Inside first room along right hallway; teaches Swagger| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Inside are a few items that you can plunder from the mansion. Head left, and take the first room. In here, check the bucket to obtain a Burn Heal. Exit, and head left a room. Inside, talk to the maid in here to obtain a Soothe Bell. Exit, and take the left-most room to find a Great Ball. On the right hallway, enter the first room to get TM87. If you wish to, you can head out the door north of the entrance to go to the Proud Garden; however, the only thing there are Pokémon, so if you do not want to go there, skip it and exit (Pokémon list provided in the next section). ------------ Proud Garden ------------ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Kricketune | Common | Bug | 16 | | |Starly | Rare | Nrm/Fly | 17 | | |Pichu | Rare | Electric | 16 | | |Pikachu | Common | Electric | 18 | | |Roselia | Common | Grs/Psn | 16 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Not much to note; however, this is one of the few places where you can actually catch a Pichu and Pikachu, so grab one now if you want one. ----------------- Route 212 (North) ----------------- Head south and out of the Pokémon Mansion walls. Continue south past the hedge beds and through the giant grass patch, heading left at the end and down the stairs onto the second half of Route 212. ----------------- Route 212 (South) ----------------- Trainers -------- ___________________________________ |Pokémon Rangers Allison and Jeffrey| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Allison): Aipom (Level 21 / Fury Swipes, Tickle, Astonish, Baton | | Pass) | | Marill (Level 21 / Rollout, BubbleBeam, Tail Whip) | | (Jeffrey): Prinplup (Level 21 / Peck, Bide, Metal Claw, | | Water Sport) | | Prinplup (Level 21 / Peck, Bide, Metal Claw, | | Water Sport) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2520| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ |Scientist Stefano| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Kadabra (Level 21 / Kinesis, Ice Punch, Confusion) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1008| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ |Policeman Danny| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Hoothoot (Level 20 / Foresight, Reflect, Peck, Hypnosis) | | Machop (Level 20 / Karate Chop, Leer, Foresight, Focus Energy)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $800| ¯¯¯¯¯¯¯¯¯¯¯¯ ___________________ |Collector Dominique| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 18 / Self-Destruct, Magnitude, Rock Throw, Rock | | Polish) | | Geodude (Level 17 / Rock Throw, Rock Polish, Magnitude, Defense | | Curl) | | Geodude (Level 19 / Self-Destruct, Magnitude, Rock Throw, Rock | | Polish) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1216| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________ |Fisherman Travis| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Barboach (Level 17 / Amnesia, Water Sport, Mud Sport, Water Gun) | | Barboach (Level 18 / Amnesia, Water Sport, Mud Sport, Water Gun) | | Barboach (Level 17 / Amnesia, Water Sport, Mud Sport, Water Gun) | | Shellos (Level 20 / Harden, Hidden Power, Water Pulse, Mud Bomb) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $544| ¯¯¯¯¯¯¯¯¯¯¯¯ _________________ |Fisherman Cameron| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Goldeen (Level 19 / Horn Attack, Water Sport, Supersonic, Water | | Pulse) | | Barboach (Level 19 / Amnesia, Water Sport, Mud Sport, Water Gun) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $608| ¯¯¯¯¯¯¯¯¯¯¯¯ ______________ |Fisherman Juan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Gyarados (Level 21 / Bite, Twister, Thrash)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $672| ¯¯¯¯¯¯¯¯¯¯¯¯ __________________ |Parasol Lady Alexa| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Goldeen (Level 19 / Horn Attack, Water Sport, Supersonic, Water | | Pulse) | | Buizel (Level 19 / Water Gun, Pursuit, Quick Attack, Swift | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $608| ¯¯¯¯¯¯¯¯¯¯¯¯ _____________________ |Pokémon Ranger Taylor| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Luxio (Level 21 / Bite, Spark, Leer) | | Buizel (Level 21 / Swift, Water Gun, Aqua Jet, Pursuit) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1260| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ |Scientist Shaun| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Abra (Level 19 / Hidden Power) | | Kadabra (Level 19 / Confusion, ThunderPunch, Kinesis, Disable) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $912| ¯¯¯¯¯¯¯¯¯¯¯¯ ____________________ |Parasol Lady Sabrina| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Psyduck (Level 21 / Tail Whip, Water Gun, Confusion) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $672| ¯¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bibarel | Common | Nrm/Wat | 18 | | |Kricketune | Common | Bug | 18-19 | | |Roselia | Common | Grs/Psn | 18 | | |Wooper | Common | Water | 18 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Antidote |Southwest corner | [ ] |Hyper Potion |Use Dowsing Machine in eastern muddy area | [ ] |Protein |Use Dowsing Machine on small southwest ledge | | |behind two trees (use Surf to access) | [ ] |Rare Candy |Use Dowsing Machine in eastern muddy area | [ ] |Revive |Use Dowsing Machine in muddy area | [ ] |Revive |Follow path below narrow path east of mud | [ ] |Super Ball |Use Dowsing Machine in muddy area | [ ] |Tiny Mushroom |Southwest area (ride Bicycle on narrow paths) | [ ] |TM06 |Southeast corner of muddy area; teaches Toxic | [ ] |TM62 |Ride narrow path with Bicycle above the pond; | | |teaches Silver Wind | [ ] |TM84 |Ledge across southwest lake (use Surf); teaches| | |Poison Stab | [ ] |X Special |Next to Scientist Shaun battle | [ ] |Zinc |Near Parasol Lady Sabrina battle | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From where the rain starts, head south and west through the puddles of water to take on the Pokémon Rangers Allison and Jeffrey in a double battle. ___________________________________ |Pokémon Rangers Allison and Jeffrey| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You definitely need AT LEAST ONE Electric type or Grass type. If possible, two of them. This is because three out of four Pokémon on the Rangers' team is Water-type. If you can only muster one of the two, then grab somebody neutral to Steel, Water, and Flying-type attacks to take on Aipom and provide backup. Throughout the regular battle, make the Prinplups your primary target (particularly if you are using a Grass-type, as they are weak to Peck) and ignore Aipom (even if it uses Baton Pass to switch out for Marill). Once both Prinplups are done for, you can work on attacking Aipom/Marill, then the other Pokémon. Head left and south from the duo to take on your next opponent, the Scientist Stefano. _________________ |Scientist Stefano| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Anything that's Bug, Dark, or Ghost (and doesn't have a Poison subtype to it to fall at the hands of the merciless Confusion) should work for this battle. Special care should also be made to make sure that you do not bring in somebody who has a Flying-type (so no Murkrow for Diamond players), as Kadabra also has Ice Punch, which can be a fatal hit if you do. But again, other than that, even lacking any of those three, most of the Pokémon you have on hand should be far above Kadabra in terms of level, so take it to him. Take your claim of the nearby Antidote lying in a Pokéball afterwards, then head east and north to run smack dab into another policeman, this time Policeman Danny. _______________ |Policeman Danny| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is basically, again, the same Pokémon and moveset (just a few levels higher) as those that Policemen Bobby and Alex used one route back. As such, you should once again take out the same strategy you used against those two to put a hole in Danny's line-up and win another battle. Continue along the path, going around the water puddles clockwise should you wish to dodge the enemies. Continue south and east, and then move down again to take on the Collector Dominique. ___________________ |Collector Dominique| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These guys are basically the same run of the line Geodudes as you've always faced, with some Ground and Rock-type attacks up their sleeves. The only difference is that some of them know Self-Destruct, which is a very powerful suicide attack that automatically KOs the user, but also inflicts massive damage to its opponent. As such, try to bring in somebody who can finish off the Geodudes quickly (Water or Grass both can do 4x damage) before they get wiped out by Self-Destruct. Head up the staircase to the north. While on your bicycle, you can trael across the ropes that are stretched across the land (do not worry, as you are unable to fall off). Take the rope going right to claim TM62. That done, head onto the pier nearby and talk to the first fisherman you see to fight Fisherman Travis. ________________ |Fisherman Travis| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This might look like an easy battle, except for one small problem; that being that the three Barboach are Water/Ground type, meaning that Electricity will not work on them. However, if you have a Grass-type on hand (this may be a bit hard, considering that you have not used Grass-types very often lately), then they have a 4x weakness to Grass. You can use any Grass attack you want for the first bit, but once Amnesia kicks in, you should switch to Physical attacks such as Razor Leaf. You could also bring in a Flying-type Pokémon to attack Barboach's Ground subtype. When it comes to Shellos, though, it is a bit easier. You can use either Grass or Electricity to win with only a slight discomfort in your proceedings. Head up, and, at the next intersection, continue north to fight the next Fisherman. _________________ |Fisherman Cameron| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I would recommend you starting off with somebody very powerful to take Goldeen out in one blow; Goldeen has both Supersonic and Water Pulse up its sleeves, which it may use to annoy you by causing confusion on the first turn (never mind that it is surprisingly fast). Therefore, get it out of the way first before confusion becomes a liability. Afterwards, you will take on another Barboach with the same move set as in Fisherman Travis' lineup. Just bring in a Grass-type or Flying-type as in before to wipe the floor with the Barboach. Finally, head right and take on the last of the three Fishermen on Route 212, Fisherman Juan. ______________ |Fisherman Juan| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Stop for a moment. Despite all his powerful-sounding attacks, Gyrados has two problems that make him pitiful. First, as a Flying/Water type, it has a 4x weakness to any Electric-attacks (6x when the Electric-attack gains a STAB bonus). Secondly, it does not have nearly enough speed to strike first against an Electric Pokémon. Do you see where I am going with this? Continue along the bridge, and on the opposite side, you will run into Parasol Lady Alexa standing next to a house. __________________ |Parasol Lady Alexa| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The first part of the fight with a Goldeen is basically the same as your earlier fight with Fisherman Cameron; finish it off quickly to ensure you are not confused by its Supersonic or Water Pulse. After that, however, Buizel is not really much of a threat. Water attack, Dark Attack, and two Normal attacks (Quick Attack hitting first and Swift never missing) do not really add any depth to Buizel, and without any special effects, the battle is sort of meh. Just bring in anybody who isn't weak to Dark or Water and a bit underleveled to get some experience out of Buizel. After the battle, head south, and you will drop down into a swamp. To make your way through, you have to go straight east. In doing so, you will slowly sink into the mud with each passing second. To make your way out, you shall be required to pound the directional buttons for a few moments to make your way out of the mud. After that, you can continue on as normal. Once you make it over to the opposite side and land again, head straight south to grab TM06, and then continue on your journey east along the dirt path. In doing so, you may then take on Pokémon Ranger Taylor. _____________________ |Pokémon Ranger Taylor| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have somebody with a Ground attack, bring him in to start the battle with Luxio. If you do not, then just bring somebody in neutral to Dark and Electric attacks to fight Luxio. He really does not have much of a bite, so the first part of the fight should be relatively easy. Even after, the battle with Buizel is basically a repeat of the last fight with Parasol Lady Alexa, so utilize the same strategy as before to take it on. This is just one of those battles that is really tame and you can use for levelling up. Continue right until you are directly underneath the rope overhead. Move north and you will continue up a secret path concealed by the rope. At the end, turn right to open a Pokéball on the ground for a Revive, then head back to the main section of the road. Head right and down to use Cut on some bushes, then head left up the staircases. Hop onto your bike again if not on it already, and cross the tightrope. On the opposite side, head down left and use Cut on some more bushes. Head up to get an X Special from a Pokéball lying on the ground, then proceed left to fight Scientist Shaun. _______________ |Scientist Shaun| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Anyone with Dark or Ghost-type attacks can settle this match pretty easily. Abra's only attack is Hidden Power, and obviously, it'll be of the Psychic-type. Kadabra can be a stronger foe, but so long as you don't neglect to have at least two attacks on your Pokémon and can resist or take neutral damage from ThunderPunch and Confusion, you should not have a problem with damage retaliation. Just make sure to watch out for Kadabra's Kinesis at the same time; this attack, unique to wild Kadabra, can reduce your accuracy, so make sure not to get blasted too many times (if you do, just switch your Pokémon out for a different one). After, continue left some more to take on Parasol Lady Sabrina. ____________________ |Parasol Lady Sabrina| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Aaaand, we end off Route 212 with a relatively easy fight against a Psyduck. Psyduck is pure Water-type, so you can bring in Electric or Grass to fight off Psyduck. Just be sure in the latter case that you do not have a Grass sub-type; Psyduck also knows Confusion, which can be a pain for Grass/Poison types. Pick up a Zinc nearby, then backtrack all the way to where the berry patch was before the first pair of Cut bushes. Push on right, north and right into Pastoria City. ------------- Pastoria City ------------- _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |HM05 |Girl to the right of Great Marsh entrance; teaches Defog | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A couple of notes here; if you want to grab HM05 now, head into the actual Great Marsh and talk to the lady near the entrance to obtain it (just pay for a single trip, talk to the lady, then go back into the entrance building to quit). You can also talk to the man inside the house near the pond in Pastoria to teach your Pokémon a move that it would have naturally learned by Level-Up; this does, however, come at the price of a single Heart Scale. After you have completed these minor steps, however, go and heal your Pokémon up after the Pokémon Center. It is time to conquer the Pastoria City Gym. --------------- Pastoria City Gym --------------- Trainers -------- ___________ |Tuber Jacky| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Buizel (Level 26 / Aqua Jet, Quick Attack, Pursuit, SonicBoom) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $104| ¯¯¯¯¯¯¯¯¯¯¯¯ ________________ |Fisherman Walter| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Barboach (Level 26 / Mud Bomb, Water Pulse, Mud-Slap, Amnesia) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $832| ¯¯¯¯¯¯¯¯¯¯¯¯ _____________ |Sailor Damian| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Wingull (Level 24 / Water Gun, Quick Attack, Water Pulse, Wing | | Attack) | | Wingull (Level 24 / Water Gun, Quick Attack, Water Pulse, Wing | | Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $768| ¯¯¯¯¯¯¯¯¯¯¯¯ _____________ |Tuber Caitlyn| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Azurill (Level 24 / Slam, Water Gun, Charm) | | Marill (Level 24 / Aqua Ring, Defense Curl, Rollout, Water Gun) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $96| ¯¯¯¯¯¯¯¯¯¯¯ _______________ |Fisherman Erick| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Goldeen (Level 22 / Water Pulse, Flail, Peck, Supersonic) | | Barboach (Level 23 / Water Pulse, Mud Sport, Mud Bomb, Amnesia) | | Gyarados (Level 24 / Thrash, Bite) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $768| ¯¯¯¯¯¯¯¯¯¯¯¯ _____________ |Sailor Samson| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Shellos (Level 24 / Rain Dance, Water Pulse, Mud Bomb) | | Wingull (Level 24 / Water Gun, Quick Attack, Water Pulse, Wing | | Attack) | | Shellos (Level 24 / Rain Dance, Water Pulse, Mud Bomb) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $768| ¯¯¯¯¯¯¯¯¯¯¯¯ _______________ |Gym Leader Wake| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Gyarados (Level 27 / Dragon Rage, Swagger, Bite, Thrash) | | Quagsire (Level 27 / Tail Whip, Mud Sport, Slam) | | Floatsel (Level 30 / Swift, Brine, Pursuit, Ice Fang) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $3600| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |TM55 |Get from defeating Gym Leader Wake; teaches Brine | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Yay for another puzzle; this time, it consists of raising and lowering water levels. The gym itself has three floors for the water to rise and fall to, which I will deem with the 1st floor being the very bottom, and the 3rd floor being the very top. Three kinds of colour buttons control the water level; should you step on a yellow button, the water levels will drain to the very bottom; green buttons will cause the water to raise to the middle floor; red buttons will raise the water to the top floor. To start off, walk down the stairs at the entrance of the gym, then head as north as you possibly can. Turn left and then south to go up a floor, and press the yellow button. Head right, and you should face off against your first opponent of the gym; Tuber Jacky. ___________ |Tuber Jacky| ¯¯¯¯¯¯¯¯¯¯¯ Your first battle comes against a lone Buizel. There is nothing truly new about it, except for SonicBoom; SonicBoom is a Normal attack that always causes 20 damage. As such, there is not really any point in using moves to weaken Buizel's Attack or increase your own Defense (not that there really was any point in the first place, given that this is a one-Pokémon battle), so just attack as always with Grass or Electric attacks to hit Buizel's Water-type. Head down the right stairs this time to the bottom floor (ignoring the green button in the process), then walk straight and north until you go up onto the third floor. At the top, take on Fisherman Walter. ________________ |Fisherman Walter| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This Barboach battle is basically the same thing as all the Barboach trainers you fought on Route 212, down to the same moveset; the only difference is level, and you should be able to more than accomodate for that. As always, avoid using Electric-type attacks because of it's Ground subtype; you should instead use Grass-type attacks to inflict 4x damage (6x with STAB) or bring in a Flying-type to attack it's Ground subtype. Once done the battle, press the nearby Green button, then head down a floor. Continue clockwise from here until you make it to the third floor again, then take on Sailor Damian. _____________ |Sailor Damian| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Do not worry too much about this battle. Even if both Wingulls decide to spam Water Pulse in hoping to try and confuse you, they are both Water/Flying types; just like Gyrados, they have a 4x weakness to Electric attacks. The problem for them is that they have an even weaker defense than Gyrados, so one Electric-attack each should take them out and put away any unease over this battle. Press the blue button nearby to raise the water to the third level. Head right from here a couple of bridges to fight your next opponent, Tuber Caitlyn (having fought Tuber Jacky earlier). _____________ |Tuber Caitlyn| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Although Azurill and Marill are fairly new Pokémon that you have not fought before, they are not that difficult to take on. Azurill will rely on Slam a lot to try and achive some critical hits (along with using Charm to confuse you), but so long as you bring in somebody with some heavy defense or a quick one-hit knockout attack, it should not be too difficult. Marill is a step-up in the difficulty rating, as it will likely start off with Aqua Ring, which allows it to recover HP every turn. This, coupled with Defense Curl and higher stats thanks to being Azurill's evolution, may be too much to fight with using a conventional, neutral-type Pokémon. However, if you are just blowing through with Electric or Grass-types, Marill should not be a problem either. Proceed north from here and talk to the Fisherman looking over the water to take on Fisherman Erick. _______________ |Fisherman Erick| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Goldeen and Barboach you have fought before. Just be sure to watch out for Goldeen's Peck, as Grass Pokémon are weak to it. When you come to Gyrados, remember this; Water and Flying are its subtypes. As always, Gyrados will be 4x weak to Electricity, so take it away. At the end of the line, press the green button. Head down the southern stairs to your right, and head straight south to push the yellow button at the very end (do not push the one to your left, or else you will have to re-push a green button to get out). Head north from your current position, going up to the third floor again, then going down two sets of stairs to the bottom floor. Head around the lower hallway of the upper section of the gym in a counterclockwise movement, then head up the stairs at the left side. You should end up taking your last regular opponent here in Sailor Samson. _____________ |Sailor Samson| ¯¯¯¯¯¯¯¯¯¯¯¯¯ There is nothing new here that you have not fought before. Per-se the usual, you can just god-mode and kill the Shellos with Electric-type or Grass- type Pokémon, and clip Wingull's wings with a double dose of Electricity. Press the blue button north of Samson, then head right across the bridge and then up to take on the Gym Leader, Crasher Wake. _______________ |Gym Leader Wake| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Wake will open up with a powerful Gyrados. The most likely strategy of Gyrados will be to use Swagger to confuse your own Pokémon, and then utilize Dragon Rage, an attack that always causes 40 Damage (and if you haven't figured it out yet; thanks to Swagger, if you attack yourself in confusion, that's just more damage to you). This can drop most Pokémon dead in two turns, if not one. Your best solution is, obviously, to bring in a REALLY QUICK Electric-type Pokémon to blast the hell out of Gyrados' Flying/Water type with an Electric- attack of your own (4x weakness to Electricity plus your own 1.5x STAB leads to 6x the regular amount of damage) and bring him down in one turn. Alternative things that you can do is just poison or confuse Gyrados and let the status effect do some of the work for you, while bringing in a high defense-Pokémon. Quagsire is a lot easier. It doesn't have anything special or any uber- attacks that can drastically reduce your ability to fight. If you just bring in a fairly strong Grass Pokémon (Quagsire having 4x weakness to Grass attacks), you should be fine in battling it. Even a Flying-type Pokémon should be sufficient in weakening and defeating it. When facing off against Floatzel, it is my recommendation that you do not start off with any of your Grass or Electrics. Instead, start off with your other Pokémon, and use moves that can decrease Floatzel's attack, defense, speed, etc. and/or cause adverse effects to him (Paralysis works really well). At the same time, use Super Potions/Moomoo Milk to heal up your ace-in-the- holes. After they are the only ones left, you should try to finish it off with your Electric-type; Floatzel knows Ice Fang, an Ice-type attack, which Grass- types are weak to. Also make sure to keep your HP above half, because once it drops below that, Floatzel can use Brine, a Water-type attack that increases in power when your HP is less than 1/2 of its total. However, if you wore down his stats earlier, then Floatzel should not be too difficult to defeat. After, you will get both the Fen Badge and TM55. Now head south a couple of bridges and push the yellow button. Go down to the bottom floor, left and down up the staircase, and push the green button. Go around the room counterclockwise to exit now. -------------------------------------------------------------------------------- 1e. Relic Badge WRCB -------------------------------------------------------------------------------- ------------- Pastoria City ------------- Trainers -------- _____ |Rival| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Starly (Level 26 / Quick Attack, Endeavor, Double Team, | | Aerial Ace) | | | | (If your Starter was Turtwig) | | Roselia (Level 25 / Mega Drain, Leech Seed, Magical Leaf) | | Buizel (Level 25 / Aqua Jet, Growl, Pursuit, Quick Attack) | | Monferno (Level 28 / Leer, Flame Wheel, Mach Punch) | | | | (If your Starter was Monferno) | | Ponyta (Level 25 / Stomp, Tail Whip, Ember, Growl) | | Roselia (Level 25 / Mega Drain, Leech Seed, Magical Leaf) | | Prinplup (Level 28 / Metal Claw, BubbleBeam, Growl, Peck) | | | | (If your Starter was Piplup) | | Buizel (Level 25 / Aqua Jet, Growl, Pursuit, Quick Attack) | | Ponyta (Level 25 / Stomp, Tail Whip, Ember, Growl) | | Grotle (Level 28 / Razor Leaf, Bite, Mega Drain) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2800| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Outside, head off to the Pokémon Center and heal up. Head east from the Center to the entrance to the Great Marsh, and talk to the Galactic Grunt who is hanging near here to eavesdrop on his conversation. He will run away shortly after. Follow him right and talk to him. As he runs away, your Rival will approach from behind, and you will be thrown into another battle. _____ |Rival| ¯¯¯¯¯ The first part of the battle is pretty pitiful. Note that Starly is at Level 26 and still unevolved. Basically ANYTHING (supposing that it is not weak to Aerial Attack, another Flying-type attack) can take out Starly, so long as you are either up to level with it or utilize a STAB-attack. Going up against Roselia/Grotle, you can probably get away with a Flying-type or Fire-type, as neither of them have any attacks that can do a real significant amount of damage sans Grotle's Bite (which it rarely uses unless in the case of a type-advantage). The only thing to really watch out for is Roselia's Leech Seed; if you get hit in, fight on until you are done the current battle with her, but then switch out for somebody else. Buizel should not be a really difficult Pokémon. Having just come off a Water Gym, particularly one with a couple of Buizel in it, you should have an Electric or Grass type on hand to wipe it out in a few turns. Prinplup may be a bit more difficult than Buizel should he decide to use Peck (a Flying-type attack) on your Grass Pokémon, but so long as you have a decent amount of HP and/or Defense (and STAB), you should be able to outlast your Rival's Prinplup. Monferno/Ponyta might provide the greatest challenge to you (unless, in Monferno's case, you have a Flying-type in reserve). However, so long as you think beforehand to bring in a Water-type Pokémon, there really is no contest; Ember and Flame Wheel each will barely faze your own Pokémon, and Mach Punch will not do much damage beside. Afterwards, your Rival will head off after the Galactic Grunt. Heal up again at the Pokémon Center, then head out east as well through the checkpoint, and onto Route 213. --------- Route 213 --------- Trainers -------- ____________ |Beauty Cyndy| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Glameow (Level 23 / Growl, Fury Swipes, Faint Attack, Hypnosis) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1288| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ |Fisherman Kenneth| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Magikarp (Level 19 / Tackle, Splash) | | Remoraid (Level 19 / Bubblebeam, Water Gun, Lock-On) | | Gyarados (Level 22 / Bite, Thrash) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $704| ¯¯¯¯¯¯¯¯¯¯¯¯ ___________ |Tuber Jared| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Shellos (Level 19 / Harden, Hidden Power, Water Pulse, Mud Bomb) | | Shellos (Level 21 / Harden, Hidden Power, Water Pulse, Mud Bomb) | | Shellos (Level 20 / Harden, Hidden Power, Water Pulse, Mud Bomb) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $80| ¯¯¯¯¯¯¯¯¯¯¯ _____________ |Tuber Chelsea| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bibarel (Level 23 / Headbutt, Defense Curl, Surf) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $92| ¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Buizel | Common | Water | 20 | | |Floatzel | Common | Water | 22 | | |Shellos | Common | Water | 20, 22 | | |Tentacool | Common | Water | 20, 26 | Use Surf | |Wingull | Common | Wat/Fly | 20, 30 | Use Surf (30) | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Awakening |Use Dowsing Machine near west honey tree | | |(use Rock Smash to access) | [ ] |Calcium |Use Dowsing Machine near Inner Tube kids | [ ] |Great Ball |Use Dowsing Machine near Tuber kids | [ ] |Hyper Potion |Use Dowsing Machine near pool | [ ] |Max Revive |Use Dowsing Machine on high plateau (use Rock Climb | | |to access) | [ ] |Max Revive |Trash can in easternmost house (use Rock Climb to | | |reach the house) | [ ] |Pearl |Use Dowsing Machine south of beach house | [ ] |PP Up |South of pool to the northwest of hotel | [ ] |Protein |On eastern plateau (use Rock Climb to access) | [ ] |Rare Candy |On small eastern ledge (use Rock Climb) | [ ] |Red Shard |Next to hotel | [ ] |Suite Key |Use Dowsing Machine behind hotel | [ ] |Super Potion |Use Dowsing Machine near Tuber kids | [ ] |TM05 |On high western plateau (use Rock Climb); teaches | | |Roar | [ ] |TM40 |On beach (use Rock Smash to access); teaches Aerial | | |Ace | [ ] |TM92 |Man in corner in left room behind hotel; teaches | | |Trick Room | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There is a LOT of Water Pokémon on this route; so much that everything you will encounter by conventional means is pure Water. Gym 7 is a Ground/Rock gym along with bits of Steel here and there. Capturing some Water-types now will give you an opportunity to prepare for it. Anyways... Start off by going straight east from the exit to Route 213 (you can pick up the berries from the dirt patch to the north on your way). Once you make it past the Grass patch, continue to the far east rock wall. Head straight south from here, bypassing the person in overalls (he isn't a Trainer). You can use Rock Smash to access TM 40 while at the southeast corner; otherwise, continue on straight west to take on the first trainer of Route 213, Beauty Cyndy. ____________ |Beauty Cyndy| ¯¯¯¯¯¯¯¯¯¯¯¯ If you have a Fighting-type on hand, then goodbye Glameow. If you do not have a Fighting type, then bring in somebody who's not vulnerable to Dark-type attacks and has a fairly strong STAB attack to take on Glameow. As always, make sure that you watch out for Glameow's Hypnosis, should it put you to sleep. Afterwards, head straight south to the far shore. Talk to the fisherman standing at the end of the beach to take on Fisherman Kenneth. _________________ |Fisherman Kenneth| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Kenneth's starting Pokémon, a Magikarp, is basically experience fodder, even if this time around it DOES have Tackle nowalong with Splash. Remoraid after that you can target with ease; Lock-on basically ensures that its next move hits, and is fairly useless, especially if you still have on hand somebody from Pastoria City Gym to destroy it (Remoraid being a pure Water-type) in a single turn. Gyrados, of course, once a Flying/Water type, always a Flying/Water type. Put it out of its misery with an Electric-type attack and call it a battle. Head north and right from the Fisherman, and talk to the Galactic Grunt standing on the shoreline for him to run off again. Continue on, and you should run into a Tuber, who is walking around in the sand, for another battle. ___________ |Tuber Jared| ¯¯¯¯¯¯¯¯¯¯¯ Considering that you just came off a Gym Battle with lots of Water Pokémon, including some Shellos, you should have somebody on hand along with a strategy for taking down Water Pokémon such as Shellos. The only thing you should watch for here is the increasingly annoying Water Pulse and its ability to cause confusion to the Pokémon being hit by it. Continue on short north to take on Tuber Chelsea. _____________ |Tuber Chelsea| ¯¯¯¯¯¯¯¯¯¯¯¯¯ This is likely the first time that you have actually faced off against Bibarel, the evolved form of Bidoof in a Trainer battle. As such, note that even if you do not have a Fighting-type on hand, that Bibarel is a Normal/Water type. As such, you can once again bring in a Grass or Electric-type to pummel Bibarel. The best part is that Bibarel does not even have any attacks that can seriously damage any of your own Pokémon, and just like Bidoof, Bibarel only offers meager stats to try and take you on with. Head up north, and pick up a Red Shard from the Pokéball on the ground next to the Hotel. Enter the Hotel itself. Inside, you can talk to the Hotel owner (at the counter) and answer yes to get your Pokémon healed up. Afterwards, exit outside again through the northern exit. Head up the stairs to the left and go into the left house. In here, head to the upper-left corner and talk to the clown to receive TM92. Exit, and continue along the dirt-trodden path per se the usual. Continue north and (despite changing areas), head left up another staircase. Go west some more and then south from the pool, and pick up a PP Up lying between the flowers. Head back a ways and into the Lake Valour area. ----------- Lake Valour ----------- Trainers -------- ___________________________________________________________ |Scientist Emilio and Pokémon Breeder Kaylee (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Emilio): Kadabra (Level 23 / Confusion, Disable) | | (Kaylee): Stunky (Level 21 / Screech, Toxic, Smokescreen, Fury | | Swipes) | | Buizel (Level 21 / Water Gun, Swift, Pursuit) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2112| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ___________________________________________________________ |School Kid Esteban and Pokémon Fan Meredith (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Esteban): Wooper (Level 23 / Mud Bomb, Amnesia, Slam) | | (Meredith): Marill (Level 21 / BubbleBeam, Water Gun) | | Aipom (Level 21 / Astonish, Tickle) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1804| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________ |Collector Eugene and Aroma Lady Allison (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Eugene): Clefairy (Level 20 / Defense Curl, Follow Me, Minimize, | | Doubleslap | | Clefairy (Level 20 / Defense Curl, Follow Me, Minimize, | | Doubleslap | | Clefairy (Level 20 / Defense Curl, Follow Me, Minimize, | | Doubleslap | | (Allison): Roselia (Level 23 / Magical Leaf, Grasswhistle, | | Mega Drain) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2016| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________________________________________ |PI Kendrick and Beauty Gabriella (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Kendrick): Goldeen (Level 22 / Flail) | | Goldeen (Level 22 / Flail) | | (Gabriella): Finneon (Level 23 / Water Pulse) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $????| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________ |Artist Ismael and Beauty Harley (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Ismael): Mr. Mime (Level 23 / Light Screen, Reflect, Mimic, | | Doubleslap) | | (Harley): Psyduck (Level 23 / Water Pulse, Confusion) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2392| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________________________________ |Rich Boy Roman and Lady Kayla (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Roman): Sudowoodo (Level 23 / Rock Throw, Low Kick, Block) | | (Kayla): Bonsly (Level 21 / Low Kick, Flail, Rock Throw) | | Pichu (Level 21 / Sweet Kiss, Nasty Plot, Tail Whip, | | Thundershock) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $7040| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________________________________________________ |Gentleman Leonardo and Socialite Rebecca (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Leonardo): Starly (Level 21 / Wing Attack, Quick Attack, | | Endeavour) | | Hoothoot (Level 21 / Reflect, Hypnosis, Peck, | | Foresight) | | (Rebecca): Lopunny (Level 22 / Return, Foresight, Endure) | | Glameow (Level 20 / Growl, Fury Swipes, Faint Attack, | | Hypnosis) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $8200| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________________________________________ |Cameraman Darryl and Reporter Valerie (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Darryl): Luxio (Level 21 / Spark, Bite) | | Pikachu (Level 21 / Quick Attack, Double Team, Thunder | | Wave) | | (Valerie): Murkrow (Level 23 / Wing Attack, Night Shade, Haze) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1592| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ___________ |Team Galaxy| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Glameow (Level 25 / Hypnosis, Charm, Faint Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1000| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _______ |POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bibarel | Common | Nrm/Wat | 21-22 | | |Geodude | Common | Rck/Gnd | 20 | | |Girafarig | Common | Nrm/Psy | 21 | | |Graveler | Rare | Rck/Gnd | 22 | | |Kricketune | Common | Bug | 21 | | |Staravia | Common | Nrm/Fly | 22, 34 | | |Psyduck | Common | Water | 20 | Use Surf | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Fuen Cookie |Talk to girl in northeast house (need Suite Key) | [ ] |Max Ether |Use Dowsing Machine in northwest area of field | [ ] |Max Revive |Use Dowsing Machine in east area (access from | | |Route 222) | [ ] |Paralyze Heal |Next to Team Galaxy battle | [ ] |SecretPotion |Talk to Cynthia north of Team Galaxy battle | [ ] |TM25 |Southeast area of lake (use Surf); teaches Thunder | [ ] |TM85 |Behind the buildings (use Rock Climb to access); | | |teaches Dream Eater | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head north into the restaurant (Closed after 11PM). Inside, you can fight a number of double teams, all of which give off good amounts of money. Each table is full at certain times of the day. As such, I will list at which table each duo is. At the bottom right table, face off against Scientist Emilio and Pokémon Breeder Kaylee. ___________________________________________________________ |Scientist Emilio and Pokémon Breeder Kaylee (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you can bring a Dark or non-Poison Ghost type into the battle, that would be very good to have, (especially Ghost since Stunky does not know any Dark-type attacks); an Electric or Grass-type backup to have would also be nice, but not required. That being said, your first target should be Kadabra. Any status effects caused by Stunky from Screech or Smokescreen or Toxic should be offset by the fact that with Kadabra down, your opponents can only have one Pokémon out at a time. With Kadabra down, turn your attentions to Stunky. Do not be afraid to switch out a Pokémon who has negative status effects so as to negate them (with the exception of Toxic). Without too much frustration, you should be able to take down Stunky, especially as he is tame without any actual strong attack. Following that, make precautions you do not have anybody weak to Water or Dark attacks when Buizel comes out on the field, and you should be able to walk away the victor. At the right table in the third row of tables from the door, you can take on School Kid Esteban and Pokémon Fan Meredith. ___________________________________________________________ |School Kid Esteban and Pokémon Fan Meredith (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Any combination of Grass, Flying, and Fighting-types can work fairly well here (preferably at least one of you Grass-types); the Grass type being, as once again, you will wish to take out the Trainer who has only oe Pokémon first. In this case, that happens to be School Kid Esteban and his Wooper, who has a Water/Ground subtype, making it 4x weak to Grass and 2x weak to Flying. Ignore the Marill for the first part, then once Wooper falls, turn your attention to Marill. There really is no surprise in this battle; it just falls into another fight of utilizing common sense to finish your enemies off before they finish you. In the upper right corner, take on the Gentleman Leonardo and Socialite Rebecca. ________________________________________________________ |Gentleman Leonardo and Socialite Rebecca (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can also take on Artist Ismael and Beauty Harley in the upper-left corner of the restaurant. _______________________________________________ |Artist Ismael and Beauty Harley (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Come into this fight with a Grass or Electric-type raring to go and take out Psyduck. It does not matter what Pokémon you choose for your partner; Mr. Mime does not actually know any Psychic attacks, so you can bring in a Poison- type or Gastly-line. Focus exclusively on Psyduck, making sure to take it out quickly (especially because of Water Pulse and its annoying ability to confuse you). Also make sure that you are not using anything that Mr. Mine can copy with Mimic and throw back at you for super-effective damage. Between Light Screen and Reflect (if he even has a chance to get it), Mr. Mime should not be too difficult of a Pokémon to defeat after he is alone. Doubleslap does a pitiful amount of damage, and Mimic is only strong if you use the wrong moves and allow Mr. Mime to copy it. Collector Eugene and Aroma Lady Allison inhabit the left table in the third row from the door. _______________________________________________________ |Collector Eugene and Aroma Lady Allison (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For this battle, I would recommend that you bring in two very quick Pokémon, and just pound the stuffing out of Allison's Roselia. Not only is it because Roselia is Allison's only Pokémon, which results in you basically double-teaming three Clefairies one Clefairy at a time for the rest of the match, but also because most of the Clefairies' moveset is based on a doubles match. Without a partner, Follow Me is useless, and Defense Curl and Minimize will do nothing but delay the inevitable (as there is no untouchable partner to attack you with). Doubleslap is also, as always, fairly weak, so you can just mop the floor with your own two starters for the battle or anybody else you choose to bring in for experience. Rich Boy Roman and Lady Kayla can also be found at the middle table in the second row from the door. _____________________________________________ |Rich Boy Roman and Lady Kayla (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have any Fighting type or Rock/Ground type Pokémon hand, bring them in here. Failing the former, bring in either a Water-type or Grass-type (preferably Grass), and in the case of the latter, anything that is not weak to Electricity. Start off by attacking Sudowoodo; once it falls, Rich Boy Roman has no more Pokémon that he can call out, and so it quickly turns into a two-on-one battle. After this, because Bonsly is also a Rock-type Pokémon, you can basically follow up with the same attacks as you did with Sudowoodo to fell him. Once Pichu comes out, you can make a choice. If you believe that your Pokémon are quick enough and versatile enough to defeat Pichu in a couple of turns and withstand an attack (and do remember, this IS a Baby Pokémon here, which makes it fairly weak), then go for whatever lineup you have right now. Otherwise, switch to something a bit stronger to take it out. PI Kendrick and Beauty Gabriella also inhabit the lower-left corner table in the restaurant. ________________________________________________ |PI Kendrick and Beauty Gabriella (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I do not believe much needs to be said here. Everybody in this battle is pure Water-type, and I have not seen them use any moves other than Flail (for the Goldeens) and Water Pulse (for Finneon). Even in the off-chance that the two Goldeens DO have Peck and do use it, it will not do much damage to any of your Grass Pokémon because of low attack. You can probably bring in anybody except for Fire, Rock and Ground Pokémon to fight for this battle, as the three Water Pokémon are perfect fodder for gathering a quick bit of experience. Lastly, Cameraman Darryl and Reporter Valerie are sitting at the right- most table at the second row of tables from the door. _____________________________________________________ |Cameraman Darryl and Reporter Valerie (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I would actually recommend a Rock/Ground type Pokémon with one of each attack for this battle. The reasoning behind this is that you dodge both Murkrow's attacks and Darryl's two Electric-types, along with having an attack each of them is 2x weak to. If you cannot get such a Pokémon, recommended is that you bring in an Electric-type to clip Murkrow's wings relatively quick, and, where possible, somebody who knows a Ground-type attack. After Murkrow falls, you get into another classic case of the other side not being strong enough to do anything whatsoever, so you can just attack away until both Luxio and Pikachu fall. Head outside after all your battles are done. Once you've rested up again at the hotel to the south, head east and talk to the Galactic Grunt, who will run north. As you are blocked off from heading east any further for the time being, continue north down a couple of stairs. Grab the nearby Paralyze Heal off the ground before talking to the Galactic Grunt to finally fight him. ___________________ |Team Galactic Grunt| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is the perfect occasion to use a Fighting Pokémon for your starter (well, there were a number of good occasions back in the restaurant to use a Fighting Pokémon, but this time it can really end the battle in a pinch). Failing that, it should not really be too difficult to find a Pokémon that can put the smackdown on Glameow. So long as you have somebody in your arsenal with a fairly strong attack that is not weak to Dark attacks, along with an Awakening on hand to neutralize Hypnosis, you should not be in too much of a dash of hard luck. Afterwards, continue north a bit and you will encounter Cynthia again. Talk to her to receive the SecretPotion from her (either answer will suffice), which will ward the Psyducks off of Route 210. For now, however, head north, east a bit, and then north again into Route 214 (this is not a storyline requirement, but it will take you where you need to go anyways. If you do not wish to get some extra experience and/or Pokémon, then skip ahead to the next Veilstone City section). --------- Route 214 --------- Trainers -------- _________________ |Collector Douglas| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Roselia (Level 20 / Magical Leaf, Stun Spore, Mega Drain) | | Roselia (Level 22 / Leech Seed, Grasswhistle, Mega Drain) | | Roselia (Level 24 / Magical Leaf, Mega Drain, Grasswhistle) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1536| ¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________ |Ruin Maniac Hunter| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Shieldon (Level 26 / Metal Sound, Swagger, Iron Defense, | | Take Down) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1248| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ |Collector Jamal| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Buizel (Level 21 / Swift, Water Gun, Pursuit, Aqua Jet) | | Buizel (Level 21 / Swift, Water Gun, Pursuit, Aqua Jet) | | Buizel (Level 24 / Swift, Water Gun, Pursuit, Aqua Jet) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1536| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ |Ruin Maniac Bryan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Cranidos (Level 24 / Pursuit, Take Down, Scary Face) | | Geodude (Level 22 / Rock Throw, Self-Destruct, Magnitude, Rollout)| | Bronzor (Level 23 / Hypnosis, Confuse Ray, Extrasensory, | | Imprison) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1104| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________ |Psychic Mitchell| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Haunter (Level 23 / Curse, Confuse Ray, Sucker Punch) | | Kabadra (Level 23 / Confusion, Miracle Eye, Disable, Psybeam) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $736| ¯¯¯¯¯¯¯¯¯¯¯¯ ____________ |Beauty Devon| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Wormadam (Level 25 / Hidden Power, Confusion, Protect, Tackle)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1400| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ |Collector Brady| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Ponyta (Level 22 / Growl, Stomp, Ember, Tail Whip) | | Ponyta (Level 20 / Growl, Stomp, Ember, Tail Whip) | | Ponyta (Level 24 / Growl, Stomp, Ember, Tail Whip) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1536| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ |PI Carlos| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Goldeen (Level 23 / Flail, Horn Drill, Peck) | | Goldeen (Level 23 / Flail, Horn Drill, Peck) | | Goldeen (Level 23 / Flail, Horn Drill, Peck) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯